Hi fellow devs!
It's been a long time since I posted the last time in this thread about my game in progress, Invertium. After releasing a small demo last spring and receiving tons of great (and not that great) feedback and critics, I took some time to think about the future of the project, review what went well and what needed to improve, and the next actions I would take.
It's been half a year or so since that moment, but I haven't been idle at all. One of the things I decided was trying to find a good artist to team up. I'm a programmer and I wasn't able to give personality and an attractive look and feel to the game (besides the big work load), so I started searching for someone that would fit and willing to work in a side project like this. It took me some time, but I finally found Mario Manzanares (
http://mariomanzanares.tumblr.com/), an amazing artist and videogame lover who immediately liked the idea behind the game and wanted to collaborate to improve not only the graphics, but the gameplay and the story as well.
As a team we have been working on a full review of the design of the game, trying to fix the flaws and use the received feedback to make the game funnier, better balanced in terms of learning curve and adding new ideas that were out of scope before, like enemies or different kind of puzzles. We also made a big change on graphics, going from a tile based 2D to a 2.5D perspective using 3D models. We are just starting this new stage in the development, but we are on fire and I expect to have interesting things to show in the coming months.
We have opened a brand new devlog, where you can know more about the project, at
http://www.lunar-kingdom.com.
Merry Christmas!