jiitype
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« on: August 03, 2014, 09:54:10 AM » |
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« Last Edit: June 05, 2015, 08:51:04 AM by ウガ »
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lobstersteve
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« Reply #1 on: August 03, 2014, 02:01:28 PM » |
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bump. because crash bandicoot
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Savick
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« Reply #2 on: August 03, 2014, 02:13:09 PM » |
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ScreenToGif doesn't have a logo marker like fraps. So, you could use that.
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jiitype
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« Reply #4 on: August 06, 2014, 07:45:47 AM » |
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Testing Unity for PSM. Pretty kewl. Also that screen is dirty.
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Andy Rhetoric
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« Reply #5 on: August 06, 2014, 10:02:25 AM » |
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Nice looking start! I'm excited to see where you take this!
Do you have any plans for further core gameplay? So far it looks mostly like jumping/avoiding.
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jiitype
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« Reply #6 on: August 08, 2014, 12:48:57 PM » |
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Do you have any plans for further core gameplay? So far it looks mostly like jumping/avoiding.
Well there's gonna be levels that are not platforming (which I can't show you yet because it's super secret!!!), I don't think the gameplay is gonna change that much in the platformer levels. Some update on the rolling rock level. Sexy particles.
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ndke
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« Reply #7 on: August 08, 2014, 01:16:23 PM » |
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This is really nice looking and interesting. I'm liking this!
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jiitype
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« Reply #8 on: August 09, 2014, 06:11:17 AM » |
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Some world map testing
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jiitype
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« Reply #9 on: August 10, 2014, 03:52:33 AM » |
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I've been doing some stuff with the world map and I've been thinking that it could be more than just a simple level selection thing. I like the idea of some kind of open world where you go to the other levels and the player can find secret levels and stuff like that. I guess it's kinda like SM64? Idk what do you think
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« Last Edit: August 10, 2014, 04:07:22 AM by ugabuga »
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Andy Rhetoric
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« Reply #10 on: August 11, 2014, 01:59:35 PM » |
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The map screen could work. My first thought would be to think if you want the map screen to be a bit of a break for the player before they dive back into the core experience. How interactive it is, or whether you want to go in a SMB64 way boils down to your intended pacing.
It could be a good spot to give players to try out new mechanics without threat of failure. Either way, good stuff.
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jiitype
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« Reply #11 on: August 13, 2014, 07:10:05 AM » |
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spooky castle oh no
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SolarLune
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« Reply #12 on: August 13, 2014, 07:49:07 AM » |
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Oh, this is cool. I like that water flow in the level map screen - really slick. I like the idea of a paced out, open-world-ish level select screen. Giving you a break and allowing for some more gameplay beyond the linear platforming levels sounds good.
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jiitype
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« Reply #13 on: August 15, 2014, 04:43:21 PM » |
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wip world map stuff. I had this idea where the "worlds" would be these little hubs on a bigger map and you would use a vehicle/an animal/idk to travel between the hubs... something like Jak 3 or Shadow of The Colossus. btw is that shit a bit too blocky?
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Flatgub
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« Reply #14 on: August 15, 2014, 07:25:17 PM » |
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This is looking VERY awesome! Definitely following!
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jiitype
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« Reply #15 on: August 16, 2014, 05:07:49 PM » |
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ADVENTURE!
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melos
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« Reply #16 on: August 16, 2014, 05:30:05 PM » |
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charming!
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play hydlide 2
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LightEnt
Level 1
Power to the action-platformer
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« Reply #17 on: August 16, 2014, 09:43:15 PM » |
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I really dont know what it is about this game, but it's drawing me in. I almost wish the world map perspective was the game perspective.
PS1 era platforming, bring it back to me
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jiitype
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« Reply #18 on: August 19, 2014, 08:34:30 AM » |
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I started working on a level that's inspired by Mickey's Wild Adventure ...it made me so mad as a kid. Fuck you Mickey
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jctwood
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« Reply #19 on: August 19, 2014, 09:56:51 AM » |
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Lovely! I adore Jak 3 and Crash so this is very pleasing.
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