About the gameSisyphus is a game inspired by the legend of Sisyphus that had to push an immense rock up a hill, only to watch it roll back down, and to repeat this action forever.
Read more about it here:
http://en.wikipedia.org/wiki/Sisyphus.
How to play- Each big face of the rock has a letter on it. Pressing a corresponding letter pushes the rock up at that point.
- You go faster if you press the letter that is at the bottom of the rock.
- You can steer by pressing letters that are on the sides of the rock.
- You can press only one letter at a time (I think I will allow two to keep more fingers busy).
Gameplay- The goal of the game is to get the rock at the top of the mountain as fast as possible.
- The game tracks your best time and altitude.
TODO list- I would like to add more obstacles and dangers (traps, creatures?) that you have to avoid.
- I would like to add something at the bottom that keeps going up to force you to move faster (I'm thinking lava).
- Give the player a clear goal (reach the top or get new best height)
- Improve the look (I have a nice lowpoly faceted style in mind).
- For extra difficulty I could replace the letters with corresponding Greek leters
- For extra difficulty I could also add different rock shapes that are harder to roll in a straight line.
NotesThis is an ALPHA version. I only spent a few hours on it.
It is short and I didn't put any though in the design of the level (I just made a ground plane and added some noise to it). So the difficuly doesn't make sense yet. It's not too hard but there's a section at the top that is hard to go over. Obviously a finished version of the game will have a nice flow that starts easy and gets harder.
For the design of the levels I think I have two options:
- Fixed height (you have to reach the top as fast as possible)
- Infinite climb (I can randomly add top sections and make the player go as far as he can, other things will end the game)
I'm not yet sure what I will pick. I guess I will try both and see what makes me more motivated to play the game.
I'd love to hear any feedback you might have.
Thanks,
Andrei