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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2151812 times)
SolS
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« Reply #8920 on: October 07, 2017, 03:09:50 AM »



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suny
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« Reply #8921 on: October 07, 2017, 04:40:40 AM »

SHMUP Creator

Stress testing the new bullets engine.
6000 bullets at 60fps: it's more than enough.


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Tuba
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« Reply #8922 on: October 07, 2017, 06:55:51 AM »

Probably the only NPC in my game:


A demo is available on https://8ah.itch.io/fish-demo
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El-Metallico
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« Reply #8923 on: October 07, 2017, 07:12:12 AM »

**The Cult** 
Hey, guys! Here are few screenshots from our game The Cult. 
It's a management game about religious cults and your goal is to control the city by turning it's citizens into your faith. 
We are in very early development stage, but I have some art to show. 







You can find us here if you are interested.
https://twitter.com/Cult_the_game 
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Game music composer and pixelartist.
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xix
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« Reply #8924 on: October 07, 2017, 08:09:32 AM »



Click through for the high resolution image.
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Get the demo itch.io
Follow @lunarsignals on twitter
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« Reply #8925 on: October 07, 2017, 08:43:28 AM »

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Juwdah
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he he he


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« Reply #8926 on: October 07, 2017, 08:47:07 AM »



Simple screenshot today Smiley
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stefanhendriks
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« Reply #8927 on: October 07, 2017, 10:17:52 AM »


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RossD20Studios
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Inspiring Greatness


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« Reply #8928 on: October 07, 2017, 10:52:45 AM »





Sylvia the Druid explores the forest with her trusty squirrel companion.

New environment effects we're working on for Summoners Fate included in this scene are animated sun beams, butterflies and trees swaying. Make sure the Volume is up for max effect of forest sounds!

What do you think?
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Developing Summoners Fate, a top down turn based strategy adventure.
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zerolegends
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« Reply #8929 on: October 07, 2017, 12:18:26 PM »

Added some new parry animations as well as an air parry. I don't know if its quite noticeable but i've also updated the jumping animation as well!

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Roel
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« Reply #8930 on: October 07, 2017, 12:26:29 PM »

Lightning strikes in the haunted forest!

It doesn't normally strike this often, but the gif is of course fairly short.
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nathy after dark
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Open Sourceress


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« Reply #8931 on: October 07, 2017, 12:43:15 PM »

For Screenshot Saturday here's some notes and concept art from my project:




The sketches are by my friend Tehya Clark. Link to the dev log in my signature, and I'm also doing a Saturday dev livestream now:

Come say hi!
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Naku
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Making beer


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« Reply #8932 on: October 07, 2017, 02:14:08 PM »

Ready to finish the first beer catalog prototype
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Spidi
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« Reply #8933 on: October 07, 2017, 04:10:32 PM »

New I Am Overburdened screenshots + the game can be wishlisted on Steam now Smiley !





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Magnesium Ninja
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« Reply #8934 on: October 07, 2017, 07:06:24 PM »



-----

Introducing Signal Boosters (known internally as Circlers). These relatively simple enemies move in circles, forcing you to time your dash if you want to use them to continue your air combo.

Follow us on Twitter for more updates!
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PsycheMac
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« Reply #8935 on: October 07, 2017, 07:08:54 PM »

Updated the cosmetic look for the government arms that grab issues to solve them.

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Twitter: @PsycheMac
archgame
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I program architecture and build video games


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« Reply #8936 on: October 07, 2017, 09:49:27 PM »

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Naku
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Making beer


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« Reply #8937 on: October 13, 2017, 01:46:53 PM »

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El-Metallico
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« Reply #8938 on: October 13, 2017, 11:48:12 PM »

Level screen and part of the global map screen (wip).
Twitter:
https://twitter.com/Cult_the_game


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Game music composer and pixelartist.
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PypeBros
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Simplest, but not Simpler


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« Reply #8939 on: October 13, 2017, 11:51:14 PM »


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