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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)FastCGI Sockets?
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bateleur
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« on: May 31, 2010, 08:14:17 AM »

I hear a rumour that FastCGI has built-in support for doing things with sockets (as opposed to just HTTP).

Has anyone here tried this?

If so, is it suitable as a quick-and-easy for multiplayer games?
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Matthew
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« Reply #1 on: May 31, 2010, 11:55:48 AM »

Have you looked into node.js for multiplayer server stuff?
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Matthew Wegner
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« Reply #2 on: May 31, 2010, 05:13:10 PM »

I hear a rumour that FastCGI has built-in support for doing things with sockets (as opposed to just HTTP).

Has anyone here tried this?

If so, is it suitable as a quick-and-easy for multiplayer games?


huh?  FastCGI is just a more efficient version of CGI, which is where you can write a program in any language so long as it groks what a CGI app has to do.  FastCGI improves on this by having long lived applications instead of starting a process for each request, it can spawn n processes which each process requests without needing to terminate.
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bateleur
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« Reply #3 on: June 01, 2010, 01:15:01 AM »

Have you looked into node.js for multiplayer server stuff?

No, not so far. Do you recommend it?
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