In any case, there's no reason to get aggressive. I'm not telling you how to play your game or that your way is somehow inferior. I was just genuinely interested why you liked it despite hating one of its core features. And maybe mildly disgruntled that you are calling people who play the same game "assholes", just because they play it differently.
I apologize, there was no anger directed at either of you guys specifically. ):
And no, all PvPers are not assholes. I wasn't implying you all go outside and kick puppies in the teeth when you're not playing.
But can we admit that sometimes, redstone invasions can be annoying?
* A disconnect while phantoms are in the area should count like using the darksign, you should go hollow, drop your souls, and spawn back at the bonfire
I'd only agree with a disconnect penalty if all other mp issues are resolved, really. You have to target the root cause of people alt+F4ing, and it's mainly because the pvp/invasion experience is really shitty early game.
* SL for invading should be weighted by your equipment stats, primarily poise, defense, and damage/speed, making effective SL higher for players with maxxed out equipment
Yeah, that's exactly what I was suggesting. Right now upgrades are worth waaaaay more than SLs for a large portion of the game, and it really screws up balance a bit.
I mean come on, there's challenge, but fighting a guy with 99 humanity, +9 armor, and +14 weapons when you have dinky +5 stuff is just as unfun as being ganged up on by summons.
you get cracked orbs right in firelink shrine when you start, and getting indictments is within the first 5 minutes of the game, right at the bell tower.
Well yeah, but you can't get any more after that unless you FAQ guided the darkwraith convent. And coincidentally, the parish and before is the most troublesome area for troll-type invasions.
I mean, people that try to pick on new players in the burg and parish with maxed out kit are
kind of jerks, right? There's very little threat of resistance, and no chance of Darkmoon retaliation in those cases.
personally I hate how invading gets turned off after the boss period, agreed, red summon signs and all invaders should be able to still invade after boss is down. (basicly I wish the entire game was like dark anor londo)
Yeah, it also shuts off duel soapstones at exactly the time I'd want them.
I think if the designers were going for the whole 'creeping horror' feeling, with the threat of danger around any corner, they should have made invasions happen anywhere where you're human. And
unannounced.
Now that would get me tip-toeing everywhere haha
* Even after nerf elemental weapons do far too much damage for not needing any stats to scale, a lightning halberd for instance is fast and does 600 damage a hit with only base dex and str, they should do far less but have half-normal scaling on their stats
Hm. If they nerf them anymore, elementals will be pointless in PvP
and PvE. I don't know how to fix this besides making them scale with something. Shouldn't these types of weapons exist to take advantage of elemental weaknesses, rather than being a crutch for low-stat characters?
spawn locations are based on where you invade from for red phantoms, which is why it's generally better to go at least partially into the area before invading (though that does mean you have to get back there to pick up your souls if you die). For cat covenant it's random between near the fog door, by the bridge, or in the middle of the forest, but i do agree, for that it should spawn you anywhere in the forest randomly, not just the set 3 spots, preferrably AWAY from the host so you don't spawn in to 3 people standing around you waiting to instant kill backstab while you can't move. There should also be a new equip slot for covenant summon rings, so you dont have to ring swap after being spawned.
Well, in my experience where you spawn in an area depends on where the player is, not where you used the orb. Like in blighttown, sometimes I end up in the walkways, sometimes on the root to the dragon convent, even though I used my orb at the bottom bonfire.
It's also really easy to minimize the walk to your bloodstain by using the stone near a bonfire, which is what I meant about it "costing nothing".
And is pulling the "my game is too manly for you" card really necessary?