Super Bunny Land comes out on May 7th on App Store and Google PlaySuper Bunny Land is an
endless-runner type of game I'm currently developing for mobile devices. It's developed in C++ using the Marmalade SDK. I got an indie license for my work on Ghost Puzzle, so theoretically it's not limited to iOS and Android.
DemoWindows -
Download zip fileVersion notes
*The Windows version has the least features and the game wasn't designed for Windows (many on screen buttons). Besides, it doesn't make a lot of sense playing an auto-running game with a keyboard?
Anyway, the keyboard controls are:
Z - Fire
X - Jump
Left arrow - brake
What's it aboutIn one sentence: the game is a combination of
Super Mario Bros & Endless runners. I went through several changes and iterations while developing, but always comes down to this: the game is sort of an endless speedrun of SMB.
Of course I took care of not shamelessly ripping off Mario, but there's no denying that the game takes a lot of elements directly from Mario. (Where do we draw the line of being a rip-off?)
I made sure the game is brutally difficult
The game is played using 3 buttons:
-Jump
-Fire (when you have a power-up)
-Brake
The game is an auto-runner, but you have full control of the speed (you can't run backwards though). It can be played using the Jump button only, but mastering the game involves using the Brake button delicately.
There are 5 power-ups which can be bought from the shop in the demo (they don't need any kind of unlocking yet). Please discover them in-game.
Screenshots & MoviesGameplay trailers:
To do-Most stuff is done now. It's mostly focus on working to create more content now.
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Also "Adventure mode" is still not implemented. My plan is to make the game free, while Adventure mode is the paid section of the game. It will feature short designed levels (not randomly generated) where you complete challenges. Adventure mode is now "Challenge mode" and levels will be free to download.
Known bugs-Sometimes objects at high velocity fall through the ground (no idea why, they are clearly touching the ground but the collisions aren't detected)
-On iOS it sometimes crashes (I think it's related to scoreloop, but i'm not sure)