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TIGSource ForumsCommunityDevLogsSword & Shield (Touch)
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wrangler249
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« on: May 19, 2013, 02:24:42 AM »

Sword & Shield started life as a contest entry, that sadly never saw submission due to other life commitments. I got so far with the game that I decided I might as well see it through to completion. I wanted to create a more unique dungeon/maze exploration game, and ended up with a combination of maze explorer and turn based rhythm action.

The game is designed for iPhone 4/S and iPad primarily (I don't own any other touch devices on which to test it, so if you have a different touch enabled device I would really appreciate your feedback on how the game runs).





So what's been done so far?

  • Exploration/Battle switching
  • Basic battle mechanics
  • Implemented some trophys
  • Different enemy types
  • A draft endgame

What needs to be done?

  • Animations
  • Refine the battle mechanics to spice the encounters up a bit
  • Finish all the trophies
  • Add more enemies
  • Add more levels
  • Better endgame

You can play the game here:
http://bit.ly/16PHjQ9
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icompose
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« Reply #1 on: August 25, 2013, 01:32:16 PM »

Do you need music?
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Swifty
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« Reply #2 on: August 25, 2013, 04:34:13 PM »

Just a suggestion with the background, I feel the values are a bit high on it, making the main elements a little hard to recognise against it, I dropped the values on the stones a little to show you the difference:



I gave the game a quick play on my browser, but I was a little confused with the controls, I got a random battle, am I supposed to tap(click) on the enemies to attack them? My attacks appeared to be ineffective Sad
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