Hello,
For the past few months I've been slaving away at my first real game. And "The Collective" is the result of my labor.
Right now I've been mainly focusing on creating a working engine and game, not so much the art. But here is a screenshot anyway.
The game at heart is a Tactical-RPG like fire emblem etc. However, the similarities stop at the controls. Combat will play out like Dwarf Fortress. There will be unit moral, where units will sometimes run from combat or maybe just freeze and drop their weapons in terror. There will be complex injuries, like for instance, a spear might penetrate an opponents body armor and destroy their liver; which in turn will cause them to become extremely nauseated.
I also have a wide range of equipment planned, such as different types of armor, weapons etc. And the best part is that the way I've coded it makes it so all equipment (body-armor, helmet, shoulder pads, leggings, boots, etc) and injuries will show up on the units sprite.
The main campaign will focus on a very wealthy city that is devastated by a disaster explained in the game. War-bands from all across the known world have been drawn to the chaos infested city for fame and riches.
The single player campaign will have you choose your faction, and embark on a quest into the city. To imagine how it would work, just think about how "Faster Than Light" does their campaign. The further you get into the city, the greater the danger. You'll run into hostile explorers, and monsters from the inner city. There will be perma death, if your unit dies in combat, he will be dead for good. So you'll have to pick your battles carefully if you are low on supplies. Injuries also carry over from battle to battle, so I doubt you'll reach the end without losing a eye or an arm.
Multiplayer will work similar, there will be matchmaking based on your war-bands rating. The only difference is that death penalties won't be as harsh. But there will be plenty of scenarios to choose from.
Well that's all for now, let me know what you think! I'll post updates as they happen.