StoneTide
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« Reply #40 on: April 18, 2018, 04:37:12 AM » |
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Looking good. Would be awesome to see some behind the scenes pixel art timelapses. Keep up the kick ass work.
Thanks! We will see what our artist says
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CodeLobe
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« Reply #41 on: April 18, 2018, 05:54:59 AM » |
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1 or 2, which mine looks better? 2 is more readable as having a valuable / different (gem) stone in it. 1, not so much, but could be a better choice if the surrounding "ore" is the darker / duller stuff. It depends on context. Is there a black rock you hit, then there's a gem revealed... or are there plain rocks around and you see there's a "gemstone" deposit to mine. If the former, use 2. If the latter use 1. Or, use BOTH and make #1 yield more "gems", enough that it's apparent just from looking at it externally without striking it with a pickax. Lookin good, keep it up!
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BravoVictor
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« Reply #42 on: April 18, 2018, 06:33:46 AM » |
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This is looking quite good. Are you guys using a game engine or a framework? If so, which?
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StoneTide
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« Reply #43 on: April 19, 2018, 04:05:42 AM » |
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1 or 2, which mine looks better? 2 is more readable as having a valuable / different (gem) stone in it. 1, not so much, but could be a better choice if the surrounding "ore" is the darker / duller stuff. It depends on context. Is there a black rock you hit, then there's a gem revealed... or are there plain rocks around and you see there's a "gemstone" deposit to mine. If the former, use 2. If the latter use 1. Or, use BOTH and make #1 yield more "gems", enough that it's apparent just from looking at it externally without striking it with a pickax. Lookin good, keep it up! Thanks! Yea definitely number 2 because of the context This is looking quite good. Are you guys using a game engine or a framework? If so, which?
Thanks and GameMaker Studio
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TNBNeno
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« Reply #44 on: April 19, 2018, 01:15:44 PM » |
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Looking good. Would be awesome to see some behind the scenes pixel art timelapses. Keep up the kick ass work.
Hi! I might record some footage of me drawing. for the most part what I'm doing right now is animating some already created work. but in the next phase I will try to record some of the creation process for our npc's or enemies
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StoneTide
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« Reply #45 on: April 20, 2018, 06:35:45 AM » |
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StoneTide
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« Reply #47 on: April 27, 2018, 06:32:05 AM » |
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StoneTide
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« Reply #48 on: May 01, 2018, 06:20:58 AM » |
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Working on improving the map!
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StoneTide
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« Reply #49 on: May 04, 2018, 06:41:15 AM » |
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StoneTide
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« Reply #51 on: May 11, 2018, 06:45:15 AM » |
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StoneTide
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« Reply #52 on: May 15, 2018, 06:44:38 AM » |
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StoneTide
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« Reply #53 on: May 18, 2018, 06:44:42 AM » |
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StoneTide
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« Reply #54 on: May 22, 2018, 06:36:59 AM » |
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Creating some ghost islands!
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StoneTide
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« Reply #55 on: May 25, 2018, 06:48:35 AM » |
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Voltz.Supreme
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« Reply #57 on: May 29, 2018, 09:46:44 PM » |
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Looks great! Keep up the good work.
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StoneTide
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« Reply #58 on: May 31, 2018, 02:19:20 AM » |
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Looks great! Keep up the good work. Thanks!
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StoneTide
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« Reply #59 on: June 01, 2018, 06:46:17 AM » |
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Join us on discord and let us know if you have any suggestions about the game! Discord link => https://discord.gg/Cjvuqwp
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