Skyrise
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« Reply #1040 on: September 23, 2012, 02:50:40 AM » |
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experimenting with logo and splash for my company.. Great design, love it!
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Skyrise
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« Reply #1041 on: September 23, 2012, 02:53:08 AM » |
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Absolutely love your water implementation. I'm trying to add some water simulation in forma.8, but on iOS we are really tight on CPU...
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eigenbom
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« Reply #1042 on: September 23, 2012, 04:46:15 AM » |
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Thx dude! Can't wait to play forma.
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eigenbom
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« Reply #1043 on: September 23, 2012, 11:36:23 PM » |
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Minor update, got a better info page at eigenmode.net, with a favicon too! Now, back to maeking game!
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SolarLune
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« Reply #1044 on: September 24, 2012, 07:34:05 AM » |
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Hah, cool site. The favicon's pretty good. Maybe a Moonman face would be too obvious? Anyway, nice job. Funny School of Rock reference, too.
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eigenbom
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« Reply #1045 on: September 25, 2012, 04:40:08 PM » |
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Ned schneedbly, Pronounced schna-blay! Update: Small refactors happening this week, but I added an indiedb page for the game finally. Work is progressing on the music by Gio, Jack's working on a sprite editor, and Cede may be joining eigenmode to handle the art and design side of things. So things are slowly gaining momentum. I need to spend time refactoring certain chunks of code so I can move cleanly onto the next feature. Also I'm likely moving house soon so that will put a small dent in our progress!
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Thecoolestnerdguy
Level 2
while(!succeed) try();
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« Reply #1046 on: September 25, 2012, 05:10:06 PM » |
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Update: Work is progressing on the music by Gio
Update: Small refactors happening this week, but I added an indiedb page for the game finally. Work is progressing on the music by Gio, Jack's working on a sprite editor, and Cede may be joining eigenmode to handle the art and design side of things. I don't know who those guys are, but sounds awesome... Update: Also I'm likely moving house soon so that will put a small dent in our progress!
Muhahahahaah House legs are alive, ALIVE!
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minecraft didnt copyright squares
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eigenbom
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« Reply #1047 on: September 25, 2012, 05:17:44 PM » |
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lol, yeh i wish i had house legs in real life
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eigenbom
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« Reply #1048 on: October 04, 2012, 12:34:43 AM » |
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taking a short hiatus while i get my ipad game out for testing, be back in a week or two!
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BlueSweatshirt
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« Reply #1049 on: October 04, 2012, 02:13:45 AM » |
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Meanwhile, I shall continue to operate in the shadows.
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eigenbom
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« Reply #1050 on: October 04, 2012, 03:17:48 AM » |
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Haha, yeh, jack is my secret ninja coder.
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Thecoolestnerdguy
Level 2
while(!succeed) try();
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« Reply #1051 on: October 04, 2012, 03:27:50 PM » |
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Haha, yeh, jack is my secret ninja coder. Shhhh... top secret... Hmmm... I actually think he isn't a secret anymore.
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minecraft didnt copyright squares
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BlueSweatshirt
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« Reply #1052 on: October 05, 2012, 12:17:52 PM » |
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Well guys I guess the rape baby's out of the trashcan. (as they say)
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eigenbom
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« Reply #1053 on: October 05, 2012, 02:12:54 PM » |
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thats a horrible expression, please not in my devlog ..
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Belimoth
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« Reply #1054 on: October 07, 2012, 07:46:27 PM » |
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Now we know why he was hidden in the first place.
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madjac
Level 0
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« Reply #1055 on: October 07, 2012, 09:02:16 PM » |
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Hello! My game crashed, here is my log text
INFO - test_all.cpp(595): Booting INFO - root.cpp(525): Exit fullscreen INFO - test_all.cpp(619): Loading ... please wait. INFO - test_all.cpp(666): Loading Core INFO - test_all.cpp(669): Starting Profiler INFO - test_all.cpp(692): Starting Main Loop INFO - root.cpp(234): Loaded package ".\core" INFO - scriptmanager.cpp(63): ScriptManager starting up INFO - soundmanager.cpp(31): SoundManager::startUp INFO - renderer.cpp(157): Renderer: starting INFO - renderer.cpp(1532): Resizing main render target to800x600 INFO - test_all.cpp(1182): Creating World INFO - test_all.cpp(1201): Creating Moonman INFO - test_all.cpp(1218): Creating some items INFO - test_all.cpp(1243): Loading settings and what not INFO - test_all.cpp(1289): Enumerating block ids INFO - scriptmanager.cpp(262): ScriptManager: Requiring all scripts INFO - test_all.cpp(751): Found "save.dat", so loading it. INFO - root.cpp(457): Loading file version: 1 INFO - world.cpp(256): Loading world of dimensions 3x3 chunks DEBUG - fluidmanager.cpp(322): Loading fluid data version 1 INFO - fluidmanager.cpp(343): Loading fluid of dimensions 1x1 chunks INFO - test_all.cpp(787): Giving moonman an item to start with INFO - test_all.cpp(1163): Saving before shutdown INFO - root.cpp(479): Saving file version: 1 DEBUG - fluidmanager.cpp(400): Saving fluid data version 1 INFO - root.cpp(282): Shutting Down...
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eigenbom
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« Reply #1056 on: October 07, 2012, 09:17:12 PM » |
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thx madjac, what are the system specs you are running it on?
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pluckyporcupine
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« Reply #1057 on: October 07, 2012, 11:53:54 PM » |
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I just tried it out, and the only complaint I have is that horizontal collisions are "jolty" and by that I mean it does that "walk into object, realize you're colliding with that object, push you out of object" thing that is associated with not checking for collisions before movement.
Other than that, it looks good, controls feel good, and it runs really, really well. The water physics are also really cool. Felt a bit more fluid (ha... >.>) than what I've seen in similar games.
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eigenbom
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« Reply #1058 on: October 08, 2012, 02:06:02 PM » |
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thx johnki, yeh the physics are currently undergoing an overhaul
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Lynx
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« Reply #1059 on: October 08, 2012, 03:28:11 PM » |
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Dropping by to wave hi, thank you for visiting my thread, and encourage the proliferation of mooncats. The fluid dynamics are cool! But the talk of trees, water, grass, etc. 'on the moon' reminded me of The Moon Maze Game by Larry Niven, a Dream Park novel.
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Currently developing dot sneak - a minimalist stealth game
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