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May 12, 2024, 09:46:27 PM

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TIGSource ForumsCommunityDevLogsMoonQuest
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Skyrise
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« Reply #1040 on: September 23, 2012, 02:50:40 AM »

experimenting with logo and splash for my company..


Great design, love it!
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Cofounder of MixedBag
Twitter:@MixedBagGames
Launched: Futuridium EP Deluxe for PS4 / PSVita
Working on: forma.8
Skyrise
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« Reply #1041 on: September 23, 2012, 02:53:08 AM »

more watery things..






Absolutely love your water implementation.
I'm trying to add some water simulation in forma.8, but on iOS we are really tight on CPU...  Sad
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Cofounder of MixedBag
Twitter:@MixedBagGames
Launched: Futuridium EP Deluxe for PS4 / PSVita
Working on: forma.8
eigenbom
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« Reply #1042 on: September 23, 2012, 04:46:15 AM »

Thx dude! Can't wait to play forma.
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eigenbom
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« Reply #1043 on: September 23, 2012, 11:36:23 PM »

Minor update, got a better info page at eigenmode.net, with a favicon too! Now, back to maeking game!
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SolarLune
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It's been eons


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« Reply #1044 on: September 24, 2012, 07:34:05 AM »

Hah, cool site. The favicon's pretty good. Maybe a Moonman face would be too obvious? Anyway, nice job. Funny School of Rock reference, too.
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eigenbom
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« Reply #1045 on: September 25, 2012, 04:40:08 PM »

Ned schneedbly, Pronounced schna-blay!

Update: Small refactors happening this week, but I added an indiedb page for the game finally. Work is progressing on the music by Gio, Jack's working on a sprite editor, and Cede may be joining eigenmode to handle the art and design side of things. So things are slowly gaining momentum. I need to spend time refactoring certain chunks of code so I can move cleanly onto the next feature. Also I'm likely moving house soon so that will put a small dent in our progress!
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Thecoolestnerdguy
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« Reply #1046 on: September 25, 2012, 05:10:06 PM »

Update:  Work is progressing on the music by Gio


Hand Shake LeftTears of JoyHand Shake Right

Update: Small refactors happening this week, but I added an indiedb page for the game finally. Work is progressing on the music by Gio, Jack's working on a sprite editor, and Cede may be joining eigenmode to handle the art and design side of things.

I don't know who those guys are, but sounds awesome...

Update: Also I'm likely moving house soon so that will put a small dent in our progress!


 Evil Muhahahahaah House legs are alive, ALIVE!
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Sad minecraft didnt copyright squares
eigenbom
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« Reply #1047 on: September 25, 2012, 05:17:44 PM »

lol, yeh i wish i had house legs in real life
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eigenbom
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« Reply #1048 on: October 04, 2012, 12:34:43 AM »

taking a short hiatus while i get my ipad game out for testing, be back in a week or two! Smiley
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BlueSweatshirt
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the void


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« Reply #1049 on: October 04, 2012, 02:13:45 AM »

Meanwhile, I shall continue to operate in the shadows. Ninja
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eigenbom
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« Reply #1050 on: October 04, 2012, 03:17:48 AM »

Haha, yeh, jack is my secret ninja coder. Smiley
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Thecoolestnerdguy
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« Reply #1051 on: October 04, 2012, 03:27:50 PM »

Haha, yeh, jack is my secret ninja coder. Smiley

Shhhh... top secret...  Ninja
Hmmm... I actually think he isn't a secret anymore.  Shrug
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BlueSweatshirt
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« Reply #1052 on: October 05, 2012, 12:17:52 PM »

Well guys I guess the rape baby's out of the trashcan.  Shrug
(as they say)
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eigenbom
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« Reply #1053 on: October 05, 2012, 02:12:54 PM »

thats a horrible expression, please not in my devlog .. Sad
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Belimoth
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« Reply #1054 on: October 07, 2012, 07:46:27 PM »

Now we know why he was hidden in the first place.
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madjac
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« Reply #1055 on: October 07, 2012, 09:02:16 PM »

Hello! My game crashed, here is my log text

INFO  - test_all.cpp(595): Booting
INFO  - root.cpp(525): Exit fullscreen
INFO  - test_all.cpp(619): Loading ... please wait.
INFO  - test_all.cpp(666): Loading Core
INFO  - test_all.cpp(669): Starting Profiler
INFO  - test_all.cpp(692): Starting Main Loop
INFO  - root.cpp(234): Loaded package ".\core"
INFO  - scriptmanager.cpp(63): ScriptManager starting up
INFO  - soundmanager.cpp(31): SoundManager::startUp
INFO  - renderer.cpp(157): Renderer: starting
INFO  - renderer.cpp(1532): Resizing main render target to800x600
INFO  - test_all.cpp(1182): Creating World
INFO  - test_all.cpp(1201): Creating Moonman
INFO  - test_all.cpp(1218): Creating some items
INFO  - test_all.cpp(1243): Loading settings and what not
INFO  - test_all.cpp(1289): Enumerating block ids
INFO  - scriptmanager.cpp(262): ScriptManager: Requiring all scripts
INFO  - test_all.cpp(751): Found "save.dat", so loading it.
INFO  - root.cpp(457): Loading file version: 1
INFO  - world.cpp(256): Loading world of dimensions 3x3 chunks
DEBUG - fluidmanager.cpp(322): Loading fluid data version 1
INFO  - fluidmanager.cpp(343): Loading fluid of dimensions 1x1 chunks
INFO  - test_all.cpp(787): Giving moonman an item to start with
INFO  - test_all.cpp(1163): Saving before shutdown
INFO  - root.cpp(479): Saving file version: 1
DEBUG - fluidmanager.cpp(400): Saving fluid data version 1
INFO  - root.cpp(282): Shutting Down...
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eigenbom
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« Reply #1056 on: October 07, 2012, 09:17:12 PM »

thx madjac, what are the system specs you are running it on?
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pluckyporcupine
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« Reply #1057 on: October 07, 2012, 11:53:54 PM »

I just tried it out, and the only complaint I have is that horizontal collisions are "jolty" and by that I mean it does that "walk into object, realize you're colliding with that object, push you out of object" thing that is associated with not checking for collisions before movement.

Other than that, it looks good, controls feel good, and it runs really, really well. The water physics are also really cool. Felt a bit more fluid (ha... >.>) than what I've seen in similar games.
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eigenbom
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« Reply #1058 on: October 08, 2012, 02:06:02 PM »

thx johnki, yeh the physics are currently undergoing an overhaul Smiley
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Lynx
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« Reply #1059 on: October 08, 2012, 03:28:11 PM »

Dropping by to wave hi, thank you for visiting my thread, and encourage the proliferation of mooncats.  Tiger

The fluid dynamics are cool!  But the talk of trees, water, grass, etc. 'on the moon' reminded me of The Moon Maze Game by Larry Niven, a Dream Park novel.
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Currently developing dot sneak - a minimalist stealth game
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