ANtY
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« Reply #1800 on: March 30, 2014, 04:27:52 PM » |
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Keops
Level 6
Pixellin' and Gamedev'n
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« Reply #1801 on: March 30, 2014, 04:31:57 PM » |
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@Keeps: are those white splashes gonna stay there forever? other than that I love the background :* // first enemy in Warlocks @ANtY: The white thingies/dust clouds were supposed to despawn after one animation cycle. My code was not working properly and they ended looping endlessly, but now (thanks to mickmaus's suggestion) I changed the code and fixed it! By the way, those are some seriously kick-ass pixels there. I love the square-y particles/fire effect you got going there!
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EvilDingo
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« Reply #1802 on: March 30, 2014, 05:19:17 PM » |
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@ANty - That hat should be a real animal! Loved the dance (moonwalk?) in the earlier gif.
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gimymblert
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« Reply #1803 on: March 31, 2014, 12:08:39 PM » |
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he accidentally did that on purpose
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Rat Casket
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« Reply #1804 on: March 31, 2014, 12:10:29 PM » |
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@ANty - That hat should be a real animal! Loved the dance (moonwalk?) in the earlier gif.
itis
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FTLRalph
Level 1
What?
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« Reply #1805 on: April 01, 2014, 03:49:39 AM » |
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first enemy in Warlocks Man they just ganged up on that poor little dude.
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Geti
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« Reply #1806 on: April 01, 2014, 05:43:27 AM » |
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Manned torpedo launch. We're getting ready to get this thing out, should be 1 more day at most
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rundown
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« Reply #1807 on: April 01, 2014, 08:04:08 AM » |
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Had some more fun prototyping. Wal hanging games are fun!
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BomberTREE
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« Reply #1808 on: April 01, 2014, 08:30:59 AM » |
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SolarLune
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« Reply #1809 on: April 01, 2014, 08:38:29 AM » |
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^ Side-scrolling Pong with multiple balls. That's a pretty cool take on it! Had some more fun prototyping. Wal hanging games are fun!
That's pretty cool. I think the effect of wall-jumping and the limited field of view's cool, but it's dampened by the high jumps. Lowering the height would make it more important that you see where you're going.
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primaerfunktion
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« Reply #1810 on: April 01, 2014, 11:33:10 AM » |
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Idle Animation for a Robot.
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primaerfunktion
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« Reply #1812 on: April 01, 2014, 11:43:17 AM » |
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Wait till you see the animation which gets played after some sprinting...
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Rat Casket
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« Reply #1813 on: April 01, 2014, 11:45:53 AM » |
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Wait till you see the animation which gets played after some sprinting...
does it also stand perfectly still doing nothing
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primaerfunktion
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« Reply #1814 on: April 01, 2014, 11:54:48 AM » |
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Here it is!!!11 But seriously: I'm going to do a idle animation. I was just thinking about what to do and actually started to make a regular breathing thing until I noticed that it makes no sense at all.
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gambrinous
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« Reply #1815 on: April 02, 2014, 01:20:12 AM » |
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haha.
How about lights on its chassis go through a demo sequence (like my car radio does, annoyingly)
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framk
Level 2
I don't know anything
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« Reply #1816 on: April 02, 2014, 11:30:51 AM » |
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This is the title screen to a game I'm working on for "10 shitty games", a 10 hour game jam
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Fresh Mozzarella
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« Reply #1817 on: April 04, 2014, 06:28:29 AM » |
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starting to integrate very bloody upgrades!
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games
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Martin 2BAM
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« Reply #1818 on: April 04, 2014, 09:32:15 AM » |
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The day Satan took over physics & rendering
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Rat Casket
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« Reply #1819 on: April 04, 2014, 09:33:36 AM » |
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✝ hail satan ✝ ✝ hail the morning star ✝
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