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1411613 Posts in 69390 Topics- by 58447 Members - Latest Member: sinsofsven

May 10, 2024, 04:45:31 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1209386 times)
ANtY
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i accidentally did that on purpose


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« Reply #1800 on: March 30, 2014, 04:27:52 PM »

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Keops
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Pixellin' and Gamedev'n


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« Reply #1801 on: March 30, 2014, 04:31:57 PM »

@Keeps: are those white splashes gonna stay there forever? other than that I love the background :*

//
first enemy in Warlocks



@ANtY: The white thingies/dust clouds were supposed to despawn after one animation cycle. My code was not working properly and they ended looping endlessly, but now (thanks to mickmaus's suggestion) I changed the code and fixed it!



By the way, those are some seriously kick-ass pixels there. I love the square-y particles/fire effect you got going there!
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EvilDingo
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« Reply #1802 on: March 30, 2014, 05:19:17 PM »

@ANty - That hat should be a real animal! Loved the dance (moonwalk?) in the earlier gif.
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gimymblert
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The archivest master, leader of all documents


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« Reply #1803 on: March 31, 2014, 12:08:39 PM »

he accidentally did that on purpose
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Rat Casket
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i can do what i want


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« Reply #1804 on: March 31, 2014, 12:10:29 PM »

@ANty - That hat should be a real animal! Loved the dance (moonwalk?) in the earlier gif.

itis
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FTLRalph
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What?


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« Reply #1805 on: April 01, 2014, 03:49:39 AM »

first enemy in Warlocks



Man they just ganged up on that poor little dude.
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Geti
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« Reply #1806 on: April 01, 2014, 05:43:27 AM »



Manned torpedo launch. We're getting ready to get this thing out, should be 1 more day at most
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rundown
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« Reply #1807 on: April 01, 2014, 08:04:08 AM »

Had some more fun prototyping. Wal hanging games are fun!

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BomberTREE
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« Reply #1808 on: April 01, 2014, 08:30:59 AM »







one game a month jam neon
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SolarLune
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It's been eons


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« Reply #1809 on: April 01, 2014, 08:38:29 AM »

^ Side-scrolling Pong with multiple balls. That's a pretty cool take on it!

Had some more fun prototyping. Wal hanging games are fun!


That's pretty cool. I think the effect of wall-jumping and the limited field of view's cool, but it's dampened by the high jumps. Lowering the height would make it more important that you see where you're going.
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primaerfunktion
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« Reply #1810 on: April 01, 2014, 11:33:10 AM »



Idle Animation for a Robot.
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RK3000 - A city destruction game inspired by Godzilla and Megazords.
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SolarLune
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It's been eons


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« Reply #1811 on: April 01, 2014, 11:35:24 AM »

 Lips Sealed

...

 Big Laff
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primaerfunktion
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« Reply #1812 on: April 01, 2014, 11:43:17 AM »

Wait till you see the animation which gets played after some sprinting...
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RK3000 - A city destruction game inspired by Godzilla and Megazords.
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Rat Casket
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i can do what i want


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« Reply #1813 on: April 01, 2014, 11:45:53 AM »

Wait till you see the animation which gets played after some sprinting...

does it also stand perfectly still doing nothing
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primaerfunktion
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« Reply #1814 on: April 01, 2014, 11:54:48 AM »

Here it is!!!11



But seriously: I'm going to do a idle animation. I was just thinking about what to do and actually started to make a regular breathing thing until I noticed that it makes no sense at all.
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RK3000 - A city destruction game inspired by Godzilla and Megazords.
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gambrinous
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Indie Game Developer


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« Reply #1815 on: April 02, 2014, 01:20:12 AM »

haha.

How about lights on its chassis go through a demo sequence (like my car radio does, annoyingly)
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framk
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I don't know anything


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« Reply #1816 on: April 02, 2014, 11:30:51 AM »

This is the title screen to a game I'm working on for "10 shitty games", a 10 hour game jam


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Fresh Mozzarella
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« Reply #1817 on: April 04, 2014, 06:28:29 AM »



starting to integrate very bloody upgrades!
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Martin 2BAM
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@iam2bam


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« Reply #1818 on: April 04, 2014, 09:32:15 AM »

The day Satan took over physics & rendering

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Working on HeliBrawl
Rat Casket
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« Reply #1819 on: April 04, 2014, 09:33:36 AM »

✝ hail satan ✝
✝ hail the morning star ✝
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