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TIGSource ForumsJobsCollaborationsLights! Camera! Action! ACTION 52 OWNS (let's do this)
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Author Topic: Lights! Camera! Action! ACTION 52 OWNS (let's do this)  (Read 539297 times)
mr. podunkian
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« Reply #960 on: June 10, 2010, 12:51:15 AM »

okay, now that the list has been up for awhile, i'm allowing entrants who've finished an action 52 owns game to reserve another one. let's show these slowpoke scrubs what game dev is all about.
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Melly
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« Reply #961 on: June 10, 2010, 12:55:49 AM »

I got Sharks.

Prepare for dangerous underwater exploration.
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sergiocornaga
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« Reply #962 on: June 10, 2010, 12:58:09 AM »

I got Sharks.

Aww, I was hoping you'd spend your time making Time Warp Tickers into a more fully-fledged game. Well, it's your decision.
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Melly
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« Reply #963 on: June 10, 2010, 01:05:39 AM »

I will, but there is no hurry. And I don't plan Sharks to be a complex game. Just a fun race against the time to collect underwater treasure and be horribly maimed by sharks.
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mr. podunkian
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« Reply #964 on: June 10, 2010, 01:12:58 AM »

I got Sharks.

Aww, I was hoping you'd spend your time making Time Warp Tickers into a more fully-fledged game. Well, it's your decision.
serg -- you should def. do a game. i really dug that one you did for that popovkast all those months back (it was like a crime detective story sort of thing)
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mr. podunkian
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« Reply #965 on: June 10, 2010, 02:23:27 AM »

don't know if you guys saw this, but A52 OWNS games have been getting a lot of attention from DIYGamer:

easyname
http://www.diygamer.com/2010/06/clear-room-easynames-beeps-blips/

handcraftedradio
http://www.diygamer.com/2010/06/curt-klings-mash-man-stomps-heartstrings/

jajitsu
http://www.diygamer.com/2010/06/jason-boyer-cuts-loose-fuzz-power/

and the latest

melly
http://www.diygamer.com/2010/06/time-warp-tickers-flicking-kicking/

these are really great write-ups, and they should be an indication as to how amazing the finished 52 game pack will be, haha (^:
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AuthenticKaizen
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« Reply #966 on: June 10, 2010, 02:48:50 AM »

don't know if you guys saw this, but A52 OWNS games have been getting a lot of attention from DIYGamer:

easyname
http://www.diygamer.com/2010/06/clear-room-easynames-beeps-blips/

handcraftedradio
http://www.diygamer.com/2010/06/curt-klings-mash-man-stomps-heartstrings/

jajitsu
http://www.diygamer.com/2010/06/jason-boyer-cuts-loose-fuzz-power/

and the latest

melly
http://www.diygamer.com/2010/06/time-warp-tickers-flicking-kicking/

these are really great write-ups, and they should be an indication as to how amazing the finished 52 game pack will be, haha (^:

indeed!

also:

CPW
http://www.diygamer.com/2010/05/miles-drummonds-jigsaw/

rdein
http://www.diygamer.com/2010/06/guilherme-martins-bubblegirl-rozy-chews-web/

mr. podunkian
http://www.diygamer.com/2010/06/hooks-arthur-lees-streemerz/
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Dragonmaw
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« Reply #967 on: June 10, 2010, 02:53:30 AM »

Can one be reinstated into the competition if dropped? Just curious. Made a significant amount of progress in the past two days.
« Last Edit: June 10, 2010, 02:58:36 AM by Dragonmaw » Logged
Supermini_man
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« Reply #968 on: June 10, 2010, 03:53:14 AM »

I'm having good progress at G-force Fighters, the engine is done and now is just game play balance and menu. It should be done at Monday AT max. I'm also looking for a musician here: http://forums.tigsource.com/index.php?topic=13077.0
Also:  Durr...?
http://img809.imageshack.us/img809/2484/cheetahmenmodeenabled.png

Quote
What kind of hori-shmups will you take inspiration from? Will there be Gradius-style ground enemies in hard-to-reach spots? Will there be many environmental obstacles? Will there be a bunch of high-hit-point threats that need to be quickly dispatched? Enemies with armour and tiny cores?

Sorry for the big response delay. I'm taking inspiration from the main G-Force Fighters but making it more "arcade" and non buggy and fun. In terms of gameplay you can think about Terry's Bullet Time with a slower pace and with a health bar, among other differences. So there probably isn't going to have environmental obstacles nor enemies with armour and tiny cores, although something like high-hit-point threats sound a good obstacle for it (like a bomb that can drain the health bar if you don't hit it in time).
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mr. podunkian
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« Reply #969 on: June 10, 2010, 04:22:40 AM »

Can one be reinstated into the competition if dropped? Just curious. Made a significant amount of progress in the past two days.

no*

* oh that's real great that you've finally gotten very basic features in finally, because if i recall correctly you were too busy being an <irc drama>idiot worthless op</irc drama> in #tigirc to have done anything in the past month that i'd turned a blind eye to your lack of progress. i really don't mind if people think i'm being subjective here, because in all honesty, i am -- but i don't know what part of all of those warnings in the rules about "please have some developer experience" you didn't quite understand that you thought "hey bro, i can get away with this."

in summation: no, and especially not for someone as worthless as yourself. for anyone who wants to see some desperate nerd try to save face, please keep yourself subscribed to this great thread: http://forums.tigsource.com/index.php?topic=13057.msg391543

otherwise, please do me a very kind favor and stop posting in this thread. you can relay your grievances to me via PM, but i'd like to keep this thread >>relatively<< drama free. do not post in here under any circumstances. thank you!
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mr. podunkian
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« Reply #970 on: June 10, 2010, 04:36:53 AM »

i hope everyone will understand that this (^^^^^^) has been a long time coming, and that i've (for the most part) kept very professional and dare i say helpful (easyname, cpw, melly, and other developers who've finished their games will back me up on this) regarding the development of these games.

however, i won't try to maintain any sort of air of objectivity -- i've kept all entrants aware of their status with the project (even in spite of the limited mass-PMing system on these forums), and i've removed entrants/entries i've felt didn't live up to the standard of games that've already been posted. as the rules state, this isn't 'babbys first gam mak experience' -- the idea was to take these terrible games and MAKE THEM GOOD above all else. if this requires me to be a bit of a fascist, so be it.
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Damian
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« Reply #971 on: June 10, 2010, 05:32:05 AM »

Thats understandable, anyway progress.

Enemy 3- Scissor fliers, 50 points, and hard-ish to kill. I've got a feeling that animations on this one's going to be a bitch.


I've also created another enemy, its very simple but you'll see allot of it. I'd upload it but Firefox thinks different.
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FrankieSmileShow
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« Reply #972 on: June 10, 2010, 05:56:05 AM »

Sorry y'all for the lack of updates on non-human, I finished two minibosses for it last weekend, all thats left now is to make the final boss more exciting. The minibosses are meant to put a feeling of advancement in the game, like a pat on the back that means youre going somewhere, to compensate for the game being this seamless super long horizontal level. Maybe I should also throw in something else that shows how close you are to the end, like someone suggested on IRC I think (or was it here). Like some sort of stylized non-interactive map that shows a picture of where youre heading. Sort of like a progress bar or maybe a map like what you see between levels and whenever you die in Super Ghouls and Ghosts. Or maybe a more in-game background element that hints at your progress, Not sure yet. Anything to give you an idea of when youre halfway through the game. Maybe it could be a map you only see once before the game starts, so then you'd reckognize parts of the map you seen when you get to them. (if anyone has ideas, chip 'em in!)

Developments been slowing down because I got this big paid commission job for a metal band, with a rapidly approaching deadline (indiecade, on the 20th). I'll finish up easy mode proper for now, deal with the comission this weekend and then finish hard mode after the comissions' done. It does mean the *whole* game will be delayed, but at least its already in a form thats playable from beginning to end as of right now, hard mode being just a ridiculously time-consuming extra.
The hard mode extras are taking more time to produce than the entire game itself so far god why am I doing this I am awful and worst thing is its so hard most people wont see half of it
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sergiocornaga
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« Reply #973 on: June 10, 2010, 05:56:49 AM »

serg -- you should def. do a game. i really dug that one you did for that popovkast all those months back (it was like a crime detective story sort of thing)

Thanks a lot! I played some of the original versions of the games that are currently free, but no great ideas came to mind. I'll definitely keep thinking about it, but I'd prefer to leave spots open for people more inspired than I currently am.

Also, really sad to hear about your no reinstatements rule. I was looking forward to Arne's Megalonia so much and hoped he might be coming back to it. He hasn't posted for ages, though, so I dunno what the situation is, whereas you probably do.
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handCraftedRadio
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« Reply #974 on: June 10, 2010, 06:26:44 AM »

I'm so tempted to take another one, especially because my first choice, City of Doom, is now available. I don't think we have enough time to do a whole other game though, since we are  currently working on some other projects.

There is a very small chance Nate and I will decide to do this game, if it is still open by that time.
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MaloEspada
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« Reply #975 on: June 10, 2010, 06:35:53 AM »

okay, now that the list has been up for awhile, i'm allowing entrants who've finished an action 52 owns game to reserve another one. let's show these slowpoke scrubs what game dev is all about.

naturally, you need to have a "mr.podunkian official certificate of worth" (which you only get if you are one of those brainwashed dummies in #pisscene) to get one more game, amirite padre
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handCraftedRadio
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« Reply #976 on: June 10, 2010, 07:12:43 AM »

Disregard my last post, we could not resist and decided to take City of Doom!
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lowpoly
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« Reply #977 on: June 10, 2010, 07:27:46 AM »

man, I'm tempted to try another one...

I think part of the reason I got mine done was because of the original time limit, is there a rough idea of when these are supposed to be completed by or are we just at the finished when it's done point?
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Melly
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« Reply #978 on: June 10, 2010, 08:17:09 AM »

I believe you should give yourself a two-week limit to get the game done.

Also, I suggest we all leave the irc drama to the irc.
« Last Edit: June 10, 2010, 08:27:22 AM by Melly » Logged

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« Reply #979 on: June 10, 2010, 08:45:44 AM »

Alright! I'm making underground. Here I go...
Look at my profile for my website to see that I have some experience.
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