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May 05, 2024, 12:51:10 AM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsProcedural GenerationMinus [FINISHED]
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Author Topic: Minus [FINISHED]  (Read 81537 times)
Melly
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« Reply #60 on: May 24, 2008, 04:51:10 PM »

I haven't tried it, but it might be a GM-only thing.
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William Broom
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« Reply #61 on: May 24, 2008, 05:01:05 PM »

That screenshot looks really interesting.
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Akhel
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« Reply #62 on: May 24, 2008, 05:21:10 PM »

I haven't tried it, but it might be a GM-only thing.

Alt+PrintScreen? Nuh-uh, it's a functionality of Windows. Smiley
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Melly
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« Reply #63 on: May 24, 2008, 05:31:22 PM »

I haven't tried it, but it might be a GM-only thing.

Alt+PrintScreen? Nuh-uh, it's a functionality of Windows. Smiley

Ah, right, thanks.
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« Reply #64 on: May 24, 2008, 05:32:46 PM »

Progress report for Clouds as tantalizing WIP screenshot!


I hope they feel and act as fluffy as they look  Smiley
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Melly
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« Reply #65 on: May 24, 2008, 09:53:05 PM »

That's actually one of the things I focused on getting right. I'm still working on polishing the cloud-platforming but it feels nice and soft right now. (if you land on a cloud too fast you might fall through it)

Also, character concept:



And holy shit hazards:

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« Reply #66 on: May 25, 2008, 03:29:53 AM »

That's really teh awesomesaucer

YOU MUST FINISH




or else.
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Akhel
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« Reply #67 on: May 25, 2008, 06:50:02 AM »

What wait, you can draw? Huh?

I love the character. I think the clouds looked better white, though.
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Melly
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« Reply #68 on: May 25, 2008, 09:12:38 AM »

What wait, you can draw? Huh?

I love the character. I think the clouds looked better white, though.

Graphics are still far from final. I'll probably make them white (or near-white) again, don't worry.

Right now I'm brainstorm a little bit to see how can I use the fact that a level is unpredictable to create a more interesting experience. I mean, it's practically the same game over and over if all that changes with a seed are the positions and maybe the rate of objects showing up.

Mmm... getting some ideas.

Newsflash, main character name is now Minus. Credit goes to my friend Kuney. He doesn't post around here.
« Last Edit: May 25, 2008, 09:37:37 AM by Melly » Logged

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Mr. Yes
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« Reply #69 on: May 25, 2008, 09:43:33 AM »

What wait, you can draw? Huh?
I was just thinking the same thing :D


And wow, this looks incredible. I can't wait to see it in action!
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Melly
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« Reply #70 on: May 25, 2008, 10:17:44 AM »

Yeah, I can draw some, but I feel my style is a bit restricted.
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Hideous
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3D models are the best


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« Reply #71 on: May 25, 2008, 10:36:36 AM »

To be fair, the character and it's name reminds me of Minun.
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Annabelle Kennedy
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« Reply #72 on: May 25, 2008, 11:38:06 AM »

The pokemon?
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Hideous
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« Reply #73 on: May 25, 2008, 01:16:15 PM »

Yes, the Pokémon. Because I am a geek.
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shinygerbil
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« Reply #74 on: May 25, 2008, 01:37:15 PM »

I thought that too Shocked
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olücæbelel
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« Reply #75 on: May 25, 2008, 03:05:49 PM »

To be fair, the character and it's name reminds me of Minun.
I went straight to Minus the comic
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Melly
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« Reply #76 on: May 25, 2008, 04:14:15 PM »

Implemented today:

* Platforming tweaks
* Placeholder title screen where you can type a 4 digit numeric seed. Sorry, but unless I get a lot of free time before the dealine I can't be arsed to make it read letters and words.
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Xion
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« Reply #77 on: May 26, 2008, 11:03:28 AM »

To be fair, the character and it's name reminds me of Minun.
I went straight to Minus the comic
yup.
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Melly
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« Reply #78 on: May 27, 2008, 07:52:43 PM »



Not sure how far I'll get with this, but I intend of finishing its development past the compo.
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Alex May
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« Reply #79 on: May 27, 2008, 09:18:56 PM »

That's a delicious title screen  Kiss
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