08--n7.r6-79.84
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« Reply #180 on: April 25, 2012, 09:52:48 PM » |
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Will be Xbox 360 version? You can't do it on Game Maker, but can on XNA. if we will not lose interest to development of this game
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Windybeard
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« Reply #183 on: May 10, 2012, 05:05:13 AM » |
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wow, its amazing how close to the mock up the tiled version is! this game is really looking great!
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08--n7.r6-79.84
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« Reply #184 on: May 10, 2012, 11:04:32 AM » |
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wow, its amazing how close to the mock up the tiled version is! this game is really looking great!
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08--n7.r6-79.84
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« Reply #185 on: May 10, 2012, 09:08:44 PM » |
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Hello TIG! While developing our current game J2H we have faced a problem of built-in Game Maker level edtior to be very limited in it's abilities, thus began to search for alternatives. We needed a very simple and handy map editor that would support multiple layers (and manipulations over them). A matching one was found quite fast – Tiled Map Editor. It's capabilities were fully covering our needs and so a loader for ones map format was done in Game Maker. All info, Settings and InstructionsDownload Tiled2GM ConverterTiled Map Editor
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« Last Edit: May 11, 2012, 08:20:48 PM by Winged Doom »
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mokesmoe
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« Reply #186 on: May 10, 2012, 11:02:11 PM » |
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Gamemaker's level editor does support multiple layers, but it is a bit tedious to switch between them.
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i-kari
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« Reply #187 on: May 10, 2012, 11:25:44 PM » |
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Tiled Map Editor is good.
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Moczan
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« Reply #188 on: May 11, 2012, 04:01:38 AM » |
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oh nvm
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08--n7.r6-79.84
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« Reply #189 on: May 11, 2012, 08:29:45 PM » |
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Gamemaker's level editor does support multiple layers, but it is a bit tedious to switch between them.
yeah Tiled Map Editor is much easy in any layers management - that's why we make TME to GM map convereter
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Dom2D
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« Reply #191 on: May 15, 2012, 09:22:36 PM » |
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I love how colorful you made your UI. This is definitely a game I'm looking forward to.
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bome99
Level 1
Pipes And Mushrooms
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« Reply #192 on: May 15, 2012, 10:33:40 PM » |
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This looks amazing! I love your dungeon art.
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Xion
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« Reply #193 on: May 15, 2012, 11:05:22 PM » |
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I think the gui elements may be a bit too spread out? It would be nicer to have everything in a place where you could get all relevant information at a single glance rather than having to look around at different parts of the screen to get a full assessment. You might also see what elements you can relegate to a menu or that you can hide and only show when requested or relevant: two maps seems a bit much and unnecessary to be in constant view.
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eobet
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« Reply #194 on: May 16, 2012, 12:56:33 AM » |
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I know it's WIP, but I also feel that tiles and objects clash rather unevenly. It's like two different pixel artists worked on them, and they couldn't agree on a style. EDIT: Also, here's my feedback on the UI... (The overall feedback is still though!)
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« Last Edit: May 16, 2012, 01:07:00 AM by eobet »
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Houndninja
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« Reply #195 on: May 16, 2012, 02:14:23 AM » |
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These graphics are so beautiful! I could see this like published by Nintendo on one of their consoles.
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08--n7.r6-79.84
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« Reply #196 on: May 18, 2012, 01:42:31 AM » |
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Xion, eobet! thank you so much for your critique and useful comments! guess i should work on it Dom2D, bome99, Houndninja
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jmcmorris
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« Reply #197 on: May 18, 2012, 07:00:17 AM » |
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I have been checking up on this game periodically. It is looking great. I love the direction it is taking.
I do agree with eobet that the tiles are visually confusing. I think one thing that could potentially alleviate the problem is to not have the top of the walls line up with the floor tiles.
Keep up the good work!
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08--n7.r6-79.84
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« Reply #198 on: May 18, 2012, 11:25:56 AM » |
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thank you, jmcmorris :3 about tiles - i'll try to add line on wall ..or maybe shadow, but tommorow now i’m definatelly going to sleep
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pixhead
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« Reply #199 on: May 27, 2012, 09:55:30 AM » |
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Im making a comment just so I can get updated of this!
Looks AWESOME!
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