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1411711 Posts in 69402 Topics- by 58456 Members - Latest Member: FezzikTheGiant

May 20, 2024, 11:22:39 PM

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TIGSource ForumsPlayerGamesGamejolt
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Hideous
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« Reply #40 on: May 27, 2009, 08:09:20 AM »

Would you care to explain what a REST API is?

And I'd definitely update IAB with achievements, in that case.
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CROS
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« Reply #41 on: May 27, 2009, 08:24:33 AM »

I'll definitely add some information on how the system handles thumbnails on the respective pages.

For some outdated/broken documentation as to how the API will work:
http://gamejolt.com/api/doc/

REST uses simple HTTP calls to retreive and put information to a server. So, nearly all game creation tools should have no problem using it. You could even do it all in the browser.
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Hideous
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« Reply #42 on: May 27, 2009, 10:19:47 AM »

Awesome. Construct has a built-in HTTP object, so it shouldn't be a problem Coffee
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agj
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« Reply #43 on: June 11, 2009, 01:05:05 PM »

Kind of weird if you saw us in a MochiAd, since we never used them for advertising. Actually, we haven't done any ads.

Perhaps it was an ad for something else that my mind mistakenly registered as Gamejolt?
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null & void
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« Reply #44 on: June 11, 2009, 01:42:05 PM »

I'm publishing commercial games, but I'm also planning on making a lot of "prequels" and "sidestories" available for free.

I'll be sure to put up anything I make in that vein on Gamejolt, because I love the idea.

Also, would you allow demos on the site? Just curious.
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« Reply #45 on: June 11, 2009, 07:35:46 PM »

Yeah, could have been, agj.

Hey Null & Void, we don't accept demos for commercial games (at the moment). We do allow work-in-progress free games, though. So, if it's a demo for a game that will be released as freeware, it can be popped up. We'd definitely love any freeware side stories, though.
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