ஒழுக்கின்மை (Paul Eres)
|
|
« Reply #20 on: June 07, 2009, 09:52:51 AM » |
|
i think one director is okay, every game with a team size of more than two needs a director, but a business director and a technical director and a managing director --
|
|
|
Logged
|
|
|
|
c-foo peng
|
|
« Reply #21 on: June 07, 2009, 10:13:30 AM » |
|
I believe that Drawn to Life art was outsourced to the Philippines. Indie? I dunno...
|
|
|
Logged
|
|
|
|
simoniker
|
|
« Reply #22 on: June 08, 2009, 09:15:17 AM » |
|
One thing that would have really helped was a press release before the event (or just something on Indiecade's website) with a list of the titles being shown. We would have probably mentioned that on Gamasutra at least (though our parent company also runs the IGF, we do try to give time to Indiecade!) but instead, there was just a generic 'we are showing things at E3' release. And I still can't find the list on their site. They had a print-out of it at the booth... Anyhow, I wandered by the Indiecade setup during E3 and I thought it worked pretty well - it was fairly relaxed, but the mix of titles was interesting, and the area was set out to be loungier. Here's the write-ups (at least on Google News) for the booth: http://news.google.com/news?pz=1&ned=us&hl=en&q=indiecade&cf=all&scoring=n
|
|
|
Logged
|
|
|
|
|
The Ivy
Level 1
Offices in Miragia
|
|
« Reply #24 on: June 08, 2009, 02:46:31 PM » |
|
I feel like this could have been re-captioned "Kotaku reporter talks to girl."
|
|
|
Logged
|
|
|
|
Alec S.
|
|
« Reply #25 on: June 08, 2009, 11:57:06 PM » |
|
I think Indiecade stood out as being the quietest place with playable games in the convention center. It's where I could sit down, relax, talk to some people I knew, try out Snapshot (among other things ), and regather my senses. In this regard it was the exact opposite of the Activision area, which is probably the area I most avoided.
|
|
|
Logged
|
|
|
|
moboid
|
|
« Reply #26 on: June 12, 2009, 03:27:08 AM » |
|
Did anyone take pix of all the indiecade booth and games? My game (Fabulous/Fabuleux) was only shown on video, and none of the official photos on Flickr seem to show the video-only display area. Or heck, did anyone who was there actually see these game videos? Even that much confirmation would be nice to have.
Hopefully at future Indiecades we can have the actual game set up. It uses a custom engineered/fabricated controller and room-based RFID detection, so it's a big deal to get the whole thing installed, and especially difficult (nigh impossible) without a long lead time.
|
|
|
Logged
|
|
|
|
2beegames
|
|
« Reply #27 on: June 23, 2009, 09:38:59 PM » |
|
Indiecade was definitely a more quiet and relaxed area which made it easy to actually play the games and chat with the makers.
I do recall Snapshot and the fluffy controller game getting some mainstream press but thats about it but like some people said, even mid-size companies like Atlus barely get any mentions (even though everyone was walking around with their Trauma Team stickers)
The organizers were actually surprised that they were invited back in a "big E3" year so it could have been worse I guess?
|
|
|
Logged
|
|
|
|
Aquin
|
|
« Reply #28 on: June 23, 2009, 09:40:52 PM » |
|
Well, I guess my trepidation was unfounded. Kotaku mentioned that Snapshot was considered the 'most interesting thing at E3' by several dozen gaming news outlets. With all the glitz, glamour, and booth babes... this turn-out is actually pretty funny.
|
|
|
Logged
|
I'd write a devlog about my current game, but I'm too busy making it.
|
|
|
Chris Z
|
|
« Reply #29 on: June 23, 2009, 09:57:57 PM » |
|
Good shit Kyle.
|
|
|
Logged
|
|
|
|
___
Vice President of Marketing, Romeo Pie Software
Level 10
|
|
« Reply #30 on: June 23, 2009, 10:00:57 PM » |
|
SNAPSHOT REPRESENT
Hopefully it continues to get this much attention when we're close to finished with it ;p
The indiecade booth was awesome though. It was like home base for many people. After walking around for hours and being mentally and physically exhausted from the sensory overload that was E3, you could just find a place to relax on the couches and chairs for awhile. Mmm
|
|
« Last Edit: June 23, 2009, 10:04:26 PM by xerus »
|
Logged
|
|
|
|
aeiowu
|
|
« Reply #31 on: June 24, 2009, 09:06:12 AM » |
|
If you have "directors", you are not indie.
i'm the Director of Pixel Synergy...
|
|
|
Logged
|
|
|
|
Shade Jackrabbit
|
|
« Reply #32 on: June 24, 2009, 10:13:15 AM » |
|
The indiecade booth was awesome though. It was like home base for many people. After walking around for hours and being mentally and physically exhausted from the sensory overload that was E3, you could just find a place to relax on the couches and chairs for awhile. Mmm
Indie Gaming Just Chill Out
|
|
|
Logged
|
["Thread Reader" - Read a thread.]
|
|
|
headcaseGames
Level 0
Mobile Game Developer
|
|
« Reply #33 on: June 26, 2009, 09:24:29 PM » |
|
I was excited and surprised to randomly come across the indiecade area (pardon me, I am still quite new to the whole indie gaming scene!) It was cool and I was happy to see it there, I do not think anyone would consider it's presence a huge triumph in and of itself but just being there (and so close to all the big hubbub) is a pretty big deal. More importantly, it helps firm up a foundation for the future of such things to grow on. I know I for one will make a beeline to that area next year and spend a lot more time hanging out there, networking and just talking to people and things like that, and I suspect other people would be of a like mind (especially as "the indie scene is becoming more mainstream" in many ways, these days).
As a direct result of even seeing this stuff, I now know to look forward to the Culver City event in October, and to investigating other similar opportunities in the coming months..
|
|
|
Logged
|
|
|
|
|