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TIGSource ForumsCommunityDevLogsPower hover, a hoverboarding game with lonely robots
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asa
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« on: November 12, 2015, 04:52:24 PM »

Hello TIgSource, it has been a long time!  Wizard

I made www.Fruitmatter.com on my own few years back and I had the devlog going then. Now i'm back again Smiley I have a new two man company this time, and a new game called Power Hover! It's a action game with hoverboarding robots.

We just started our business few weeks ago and now it's time to share something about the game. The game is near finished and we are just squashing bugs at the moment, we'll see how it goes, we have already managed to miss three dates that we had set on our selfs on this project, maybe this one is the one that works.

The Game is made with Unity.

our company is called Oddrok www.oddrok.com

The game is Power Hover:


heres some ingame screens:




We'll be sharing more stuff real soon, tell us what you think. Gentleman
« Last Edit: December 04, 2015, 03:50:06 AM by asa » Logged

tom-martin
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« Reply #1 on: November 12, 2015, 05:32:54 PM »

This looks beautiful and I'm getting some good vibes gameplay wise. Earthworm Jim, Sonic, Coolboarders. Yeah!
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« Reply #2 on: November 17, 2015, 11:58:19 AM »

New Power Hover logo animation I created inside Unity.

We have been using Unity's inbuilt animator a lot in this project, I just checked and we have 270 little animations in the game, all done inside Unity. It's really powerful tool inside Unity, though it easily gets bit cumbersome, specially if you try to do more complex things.
 



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« Reply #3 on: November 19, 2015, 12:11:45 PM »

So much to do! We kinda wanted to be finished this friday and send atleast something to Apple review, but now it seems we might need the weekend after all. so many little things to tweak! And so few hours in a day Coffee

We just released short footage on Twitter: https://twitter.com/Oddrok/status/667358169102970880 Check it out Smiley

Trying to do a bit longer video with audio tomorrow if I have the time.
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« Reply #4 on: November 23, 2015, 01:30:01 PM »

Short gameplay footage we did for the appstore as a app preview. What do you think Smiley We are submiting to the store as we speak. need to start cutting the real trailer soon.  Hand Any Key
 


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« Reply #5 on: November 25, 2015, 11:04:02 AM »

Little making of picture from Modo, showing the way I textured most of the game with just single 32x32px texture:

This enabled me to do 3d assets really fast and unified the look of the game. I jokingly call it inverse megatexture Smiley
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« Reply #6 on: December 04, 2015, 03:47:35 AM »

Game is done! Releasing real soon on iOS!

Here's a final trailer of the game!




Now we start to prepare the update and promo like crazy.
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« Reply #7 on: December 04, 2015, 04:00:04 AM »

That looks like so much fun.
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« Reply #8 on: December 08, 2015, 12:09:29 AM »

Appspy did a quick preview of the Power Hover:




Pretty cool stuff!
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« Reply #9 on: December 10, 2015, 01:11:12 AM »

And the Game is out in the App Stores: https://itunes.apple.com/app/id1034773723
I will create a thread for the game on the Townhall side Smiley
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« Reply #10 on: January 07, 2017, 02:47:36 AM »

Looks like Power HOver joyrney is coming to an end(or a new start) we are doing our final touches on the game as the Steam launch date is nearing. We are going to release the game on Steam 10th Jan 2017.
Here's the Store page: http://store.steampowered.com/app/559960/
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