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1411629 Posts in 69392 Topics- by 58447 Members - Latest Member: sinsofsven

May 11, 2024, 12:49:32 PM

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TIGSource ForumsDeveloperPlaytestingA Hat in Time
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Impmaster
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Scary, isn't it?


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« Reply #20 on: December 09, 2012, 12:36:46 AM »

It's so cute!
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Dr. Cooldude
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« Reply #21 on: December 09, 2012, 03:48:49 PM »

Looks great! I'm following this.
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MekuCube
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« Reply #22 on: January 06, 2013, 08:33:26 AM »

Here's a sketch of the game's first city! Not entirely done yet, but it's got a ~feel~ going!

Let me know if there's anything you think would be cool to add :D



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MekuCube
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« Reply #23 on: January 07, 2013, 05:54:23 AM »





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ephoete
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« Reply #24 on: January 07, 2013, 07:31:46 AM »

The game-design, chara-design, storyline really look awesome.
A great indie game incoming, really looking forward to the final release guys.

Good luck!
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Martyr
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« Reply #25 on: January 07, 2013, 10:50:28 AM »

What's it made in?
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MekuCube
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« Reply #26 on: January 07, 2013, 12:33:59 PM »

What's it made in?

The game is made in UDK Smiley
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Martyr
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« Reply #27 on: January 10, 2013, 11:28:11 AM »

Heh, I was expecting source from you!
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Mittens
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« Reply #28 on: January 10, 2013, 05:08:48 PM »

You're a Source modder too? cool, we seem rare around these forums (or any forums), nice to see you've moved to UDK as I have too. All the other source modders I know have done the same, must be something about it that attracts us Tongue
« Last Edit: January 10, 2013, 05:19:19 PM by Jackson31 » Logged

MekuCube
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« Reply #29 on: January 11, 2013, 11:09:13 AM »

You're a Source modder too? cool, we seem rare around these forums (or any forums), nice to see you've moved to UDK as I have too. All the other source modders I know have done the same, must be something about it that attracts us Tongue


The very flexible editor just seemed like the best environment to make a game in for me!
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Blink
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« Reply #30 on: January 11, 2013, 11:45:08 AM »

Loving this game so much. Please add more characters to the worlds! To only see one or two in a video is painful, given how lively the environment itself is. Zelda always cheats on this by having a band of worker brothers who all use recolored versions of the same model/animation... and there is no shame in that! One of my biggest issues with PoNH was that the first town had everyone very far apart. Look at Windfall Island from Wind Waker for a good feeling of liveliness in a town. Every time one NPC goes out of view, another one comes into view - and some are even walking around on their own schedules!

https://www.youtube.com/watch?feature=player_detailpage&v=PQ12whUZw5k#t=169s

EDIT: And I recognize that Sonic Unleashed song you used Wink That's another game with lively looking towns! The characters are... rather lacking in substance when you actually talk to them, but at least the towns *look* alive in that game.
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Wilds
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« Reply #31 on: January 12, 2013, 11:40:49 AM »

Really loving it, designing a 3D platformer myself at the moment.
I will follow this!
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MekuCube
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« Reply #32 on: January 13, 2013, 05:48:43 AM »



In 'Hat Kid: Absolution' you must use your assassin instincts to become the enemy. To blend in like never before.

A Hat in Time is also on Facebook! :D
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