I jumped the gun, didn't install the audio that came with it. Game works now. May want to make it a little more apparent in the readme that installing packaged drivers will help.
The readme mentions it in the requirements section, but I can see how that would be overlooked. I'll probably mention it again in the support section of the readme (and maybe even on the website) when the next version comes out.
I especially commend your press-confirm-to-initiate combat features, which is a real stroke of genius. I wish I could have thought of it first!
This was an encounter system I've been wanting to do for
years. I've long wanted to make an RPG that uses it, because I was afraid someone else would beat me to it. XD
(Cue someone pointing out a game that already does that I didn't know about or somehow managed to overlook.)
Finally, though I realize you're deliberately limiting your image usage, I do not care for the font and greatly desire the option to change it to something less stylized and more readable.
I personally have an affinity for the font as it is, although I'll admit that the
lowercase version of it I played around with for awhile was more readable. I might consider doing an alternate, more vanilla font that can optionally be used if there's enough demand for it.
Overall, I like the game and it has some pretty cool design choices up front, but there's not much I feel it'll do to build upon them. I feel like I'm going to spend the entire game walking around, mashing confirm unless I need to use magic, and... That's it.
Now, if the game just TOTALLY CHANGES EVERY WHOA CRAP sometime within two hours of starting, tip me off and I'll give it a fairer shot.
Starting around the third dungeon, when the game starts to kick into gear, the battles--especially the boss battles--do start to require a bit more strategy as you get more spells to work with, and item management becomes a large focus of the combat system. However, exploring the world and looking for hidden areas to get the best stuff remain the game's forte.
That said, I do feel that the demo adequately represents the rest of the game. If you're beginning to feel that the game is wearing thin as you reach the end of the first dungeon, I would understand if you skipped on it.
Chrono Trigger this is not (sadly). Your enjoyment of the full game is probably going to depend on how much you like the game's exploration aspect, as every couple dungeons or so you're going to get a new chunk of the world map to explore and search.
I guess that's not the best sales pitch, but I don't want people to feel ripped-off for buying the game.