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TIGSource ForumsCommunityTownhallRed Goddess demo
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yanimstudio
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Red Goddess


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« on: March 23, 2014, 01:37:31 PM »

Explore the mind of a goddess! An action and adventure game brought to you by veterans from Deadlight, and CGI animation.

Hi guys!

You can download and try our pre-alpha demo of RED GODDESS HERE:
https://mega.co.nz/#!hFhyCL4J!aLUD38YPS7qKJCD7Tl8f3_csqQ2eWK6-UrlosV6n3rU

for Windows (Gamepad controller only)

Please, keep in mind that this demo is from very early in development and things are subject to change a lot.










Core Mechanics:
  • Split character gameplay, you can select a “half” of the main character (either rage or fear). The other half is inactive and appears as a ball. You can grab this ball and throw it to: damage enemies, or access out-of-reach areas.
  • Enter the mind of enemies. Stunt, and enter the mind of your enemies. As you take over their minds, it’s like walking through a door: you access to secret new chambers with puzzles to solve, and items to loot.
  • Unlock Powers. You have to find and collect the crystals of memory to unlock new abilities of the skill tree.

 Current Progress:
............................................................

- Only Joystick Controls for now...we are working on a keyboard+mouse version (sorry for that). XBox controller is the best
- Final Light not compiled
- Minor problems with the cave collisions
- Problems to pick up the ball in general, may not work the first or second and you have to switch between characters.
- Mesh targeted without textures
- Possession chambers Sets are work in progress


We hope you like our project and you will find it interesting. In any case, we appreciate your attention.
 
Best regards

Yannick Puig

Yanim Studio
www.yanim.net
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yanimstudio
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Red Goddess


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« Reply #1 on: March 27, 2014, 06:42:30 AM »

Feel free to post any feedback about the demo.
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biomechanic
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« Reply #2 on: March 27, 2014, 06:51:22 AM »

It looks gorgeous, I'll give it a play later.

For now: the foreground looks like it might get annoying at times, what with obscuring the actual play field.
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