Strange indeed!
I didn't want to use the too popular formula of "graphics and sound" improssion. I didn't wnat to say if the graphics were nice or not, just to say if they fit the experience.
Do you think I should speak more about these elements?
I wanted this to be closer to a critic then a review. I wanted to tell people what was right or wrong technicaly and emotionaly speaking.
You see, I love cinema. I watch all kinds of movie but I specialy enjoy repertoire movies (not sure if that's how their named in english). I love to watch them and analyze how they we're created. If you want to make me happy, play "Citizen Kane" or a Chaplin movie or a Kubrik picture and then let's talk about it.
Sure you can say that the special effects of a movie were awesome but that does not explain why I felt sympathy or pain, love, friendship and millions of other emotions for the characters when something happens in the movie. I wanted to have the same approach with games. My goal is to slowly change the way people look at a game and ask for more immersion, motivation and experience rather than graphics, sounds and a generic number rating.
That's why I need your help to tell me what I've missed and what I'm doing wrong and right.
And even if you didn't get a review you can post too. I suppose this question also goes for those who read one of the critic I wrote.
Thanks again for your time!
Guert