Hey guys, I'm back with a new tutorial!
Making Levels with Ogmo Editor 2Ogmo Editor is a free,
2D-level editor developed for indie game makers. It was initially developed so that
FlashPunk developers (working largely in
FlashDevelop and
Flash Builder), could have a visual editor to design their game levels in the absence of the Flash IDE. But since the editor itself exports in a very generic, easy-to-read XML format, it can be used for virtually any 2D game projects, be it in FlashPunk,
Flixel, AS3, C++, C#, XNA, or whatever please you.
Recently,
Matt Thorson released version 2 of the program, with many improvements; this tutorial is going to walk you through the program, explain how it works, and get you comfortable with its workflow.