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joey4track
Level 1
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« Reply #21 on: August 16, 2017, 02:58:19 PM » |
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Yeah it's bit much. I think maybe for the top tier spell perhaps? But seems like overkill for a moderate spell.
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joey4track
Level 1
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« Reply #22 on: August 28, 2017, 02:25:31 PM » |
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Man I can't wait until Early Access, I'm gonna have to stop following this devlog lol. I can already tell I am going to put so many hours into this one. This is quickly becoming my most anticipated game and it's looking to be like the perfect follow up to Siralim.
One thing that The Negative seems to have that I felt was a bit lacking in Siralim is a sort of cohesiveness, to the lore and to the style. Maybe it's just because I started to play Siralim pretty early in development before you added all the realms and gods and such but the focus was less the story aspects and more about the grinding and building a party. There are definitely some cool creatures and some interesting elements in Siralim but The Negative's world just seems like it has more depth and is more focused. In Siralim sometimes it felt like just a bunch of different monsters all thrown in together(which is still totally awesome btw) but with The Negative all the mobs seem to fit much better with one another, if that makes any sense, haha.
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Josh Bossie
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« Reply #24 on: August 30, 2017, 07:54:57 AM » |
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Yeah, that'd be neat and gives a non-combat reason to seek out fights. You could even tie it into some kind of "Research" or "Familiarity" system to give it context - the more you fight, the more you learn about them
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whistlerat
Level 1
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« Reply #25 on: August 31, 2017, 09:51:52 AM » |
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Just wanted to pop in to say that I'm digging this thread, and reading the monster descriptions in particular has been a blast. I'm impressed by the variety already, but mostly your ability to get a solid concept and then build abilities around it that seem to make sense! How many of these have you implemented and actually played with, have any not turned out as fun as you thought they would in the concept stage? I also tried out Siralim quite a while ago (the first I think?). I didn't get very far just because I found it way too wordy and front-loaded with information - maybe you improved on this in the second one and I should give it another chance Either way, the visuals, concept and tone here is solid and as a monster-collecting fan I'm totally on board!
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Pixel Noise
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« Reply #26 on: September 05, 2017, 04:50:36 PM » |
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Oh maannnn I love me some monster training, and this is looking awesome. Really appreciate all the thought you are putting into skills, classes, etc. Definitely following this!
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Pixel.ABCD
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« Reply #27 on: September 06, 2017, 01:08:49 AM » |
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That logo with two plague doctors look really cool. You have also some really interesting monsters design, I liked purple tentacle thing. Keep nice work
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Pixel Noise
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« Reply #28 on: September 20, 2017, 05:47:30 AM » |
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Love that last animation hahah. It's like he's taking a lava bath and wants to share it with you. So playful
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Ayramen_Studio
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« Reply #29 on: September 20, 2017, 08:07:28 AM » |
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The crafting system looks really deep and the variety of monsters is amazing. Keep up the good work!
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foofter
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« Reply #30 on: September 25, 2017, 05:34:27 AM » |
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I thought it looked like delicious honey from Winnie the Pooh! Maybe it should be more white with tinges of red/yellow/orange around the edges like white-hot lava? The new monsters and their animations are looking great! (I love when he scoops his magma up )
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RadicalBradical
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« Reply #31 on: September 25, 2017, 06:19:16 AM » |
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I love the variety of monsters!
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Pixel Noise
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« Reply #32 on: October 09, 2017, 02:38:16 PM » |
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Love the Nix! Hate fighting against those types, but love playing with them
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