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TIGSource ForumsDeveloperArt (Moderator: JWK5)Great Games with Terrible Boxart
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gimymblert
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« Reply #20 on: February 12, 2011, 06:07:22 AM »



Hobo squatting space shooter classic

You do realize this cover art actually makes me want to play the game now.

Under popular acclamation, I need to retract my contribution Huh?
THis awesome cover is therefore not "worst"
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Jad
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« Reply #21 on: February 12, 2011, 06:28:54 AM »

No actually I think it's the incredible amount of awfulness that makes for all of its awesomeness to be honest.

Sometimes I feel this is the eternal winner of bad box art simply because it's not only lazy, it's also super retardo maximus. WHAT IN THE MOTHERFUCK IS SERIOUSLY UP WITH THE BEARDED MAN PLAYING BANJO

WH WA IT

S UP

*brkea*
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Pietepiet
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« Reply #22 on: February 12, 2011, 07:23:11 AM »

Quote
The box art designers later admitted that they had deliberately chosen this theme in order to attract the customer with something original considering there were many space shooters in the market that looked alike.[citation needed] The Game Boy Advance release redesigned the cover in favor of a prominent spaceship image.

http://en.wikipedia.org/wiki/Phalanx_(video_game)
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HöllenKobold
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« Reply #23 on: February 12, 2011, 11:53:47 AM »

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« Reply #24 on: February 12, 2011, 03:14:43 PM »

Excerpt:

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« Reply #25 on: February 12, 2011, 05:17:08 PM »


Ignoring the  numerous shading issues, his left eye is rotated about 45°.
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« Reply #26 on: February 12, 2011, 05:33:53 PM »

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(Guardian Legend, Mega Man, and Phalanx covers)
dammit

Well, barring that, have a horribly rendered Sonic head:



BTW that Phalanx cover is still amazing.
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« Reply #27 on: February 12, 2011, 05:36:09 PM »

Sonic 3d is a good game @_@?
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gimymblert
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« Reply #28 on: February 12, 2011, 05:37:38 PM »

Just a bad sonic
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« Reply #29 on: February 12, 2011, 06:58:59 PM »



yeah, well, see, this isn't even terrible, it's just so mediocre it makes you wanna off yourself
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gimymblert
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« Reply #30 on: February 12, 2011, 07:16:24 PM »

Ok that set the deal, the original phalanx was awesome ... the game boy version is ...
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« Reply #31 on: February 15, 2011, 12:28:03 AM »

Some late 80's computer game action.


COMPUTERS



CONSOLES



This game is not actually great.


The alternate cover isn't much butter. (woops)


It doesn't even look like a game cover, really.


Better on the SNES.


And even more so in Japan.


This cover is so subtle, it's almost incomprehensible if you haven't played the game.


The US version is boring but to-the-point, as usual.


His sleeve looks like cotton candy, the vest has some amazing distortion on it, and the bearded guy is hideously deformed. Hmm.

Some legitimately cool(or at least eye-catching) covers for cool games:




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Türbo Bröther
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« Reply #32 on: February 15, 2011, 01:34:19 AM »

...Fatman was not a great game and that Buck Rogers piece is cool. You did pretty well with those Turrican ones however.
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« Reply #33 on: February 15, 2011, 02:13:28 AM »

I actually like the look of quite a few of those, triple ._.
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« Reply #34 on: February 15, 2011, 03:06:24 AM »

Now that Triplefox mentions it...

Aside from the fact that Wizardry: Heart of the Maelstrom is a fucking awesome game and should be played as a rite of passage into manhood, I always thought it had some of the most interesting box art of any SNES game I ever owned (which was quite a few).

Looking at it know, with a little more technical knowledge about the visual effects of art, I'd say the only thing bad about it is the composition (i.e. the arrangements of the words and images on the box). I browsed around Google to see if I could figure out why they chose that specific composition and from the looks of things it may have been required by Nintendo that the game boxes have that specific logo placement (the gaudy red Super Nintendo Entertainment System at the bottom, the red bar at the top, the Licensed by Nintendo on the right, etc.).

If so, whoever at Nintendo who decided that needs to be slapped cross-eyed. The heavily saturated (intense) red "Super Nintendo Entertainment System" at the bottom and the red bar directly above it pretty much cripple any hope for a decent composition as they will draw attention away from just about anything that isn't also strongly saturated. Their near-center placement is also pretty damaging as well because it pretty much forces the space between them to become a visual hot spot and the red "Licensed by Nintendo" and "Capcom" aren't helping things either.

I think the best the artist doing Wizardry's box art here could have hoped for would be to condense the Wizardry logo text into the main design image so that it becomes one cohesive visual element and then utilize the hot spot space created by the red saturated logo elements. A gold border(because red would be too potent and another color would break the color harmony) could be used to "rein in" the viewer's view and direct it towards the central elements (i.e. the Wizardry logo).

Anyways, this was just a random observation and a bout of curiosity. You can see an example of what I was thinking below.

The Original:










My Edit:
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« Reply #35 on: February 15, 2011, 03:50:02 AM »

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Μarkham
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« Reply #36 on: February 15, 2011, 01:34:54 PM »

He wasn't saying the last four were bad:

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« Reply #37 on: February 15, 2011, 01:37:49 PM »

I love how Megaman 9 and 10 both had *terrible* "box art" as promotional material:




I'm so glad the mega team didn't forget their roots.  Well, hello there!
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« Reply #38 on: February 15, 2011, 02:40:00 PM »

There was a thread from years ago that had some good ones.



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« Reply #39 on: February 15, 2011, 03:08:37 PM »

Wha? Did the monsters in Amnesia even look like that?

I can never understand why people feel the need to change the covers for different regions. The euro and japanese Ico cover was really nice.
Metal gear solid covers are another example. I know the american cover isn't terrible but compared to the art of the Japanese/European:


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