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TIGSource ForumsDeveloperArt (Moderator: JWK5)Sproxel -- voxel sprite editor
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jovoc
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« on: April 27, 2011, 02:48:08 PM »

Yo! A friend of mine made a little voxel editor with the aim of doing pixel-art style stuff.



It's still totally incomplete and not really ready for release but I convinced him to release it early so I could use it for #ld48 this weekend.

If you want to try it out it's here:
http://code.google.com/p/sproxel/

Anyways I thought folks here might be interested.

UPDATE: Now there's a windows build and some really basic docs.

Cheers!
« Last Edit: April 28, 2011, 02:25:33 PM by jovoc » Logged
Zulaan
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« Reply #1 on: April 27, 2011, 03:14:50 PM »

Can't wait for the windows version this looks sweet!
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« Reply #2 on: April 27, 2011, 03:56:45 PM »

This > slab6

Seriously, once there's a Windows build I might learn how to use voxels solely to use this.
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« Reply #3 on: April 27, 2011, 08:47:52 PM »

Minecraft clone.

Giggle
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jovoc
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« Reply #4 on: April 27, 2011, 09:54:42 PM »

Minecraft clone.

Giggle

really more of a Voxatron clone.

ps. There's a windows build now.
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« Reply #5 on: April 28, 2011, 02:01:25 AM »

Have you tested your instructions for a Linux build? Can't seem to get it to work. I have the IlmBase package, Qt4, and the code. Why isn't ImathBox.h getting accessed to?
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moi
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« Reply #6 on: April 28, 2011, 05:35:39 AM »

So, how many different names for 3D pixels by now?
TRixels, voxels, sproxels, what else?
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« Reply #7 on: April 28, 2011, 06:25:35 AM »

I'm pretty sure Sproxel is the name of his editor not yet another made up name for voxels. :p Perhaps it would have been better to say "Sproxel -- a voxel sprite editor"
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« Reply #8 on: April 28, 2011, 06:48:34 AM »

Also trixels are slightly different from voxels. Not by much, but there is a distinction.
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jovoc
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« Reply #9 on: April 28, 2011, 09:03:54 AM »

Have you tested your instructions for a Linux build? Can't seem to get it to work. I have the IlmBase package, Qt4, and the code. Why isn't ImathBox.h getting accessed to?

Yeah, Andrew (the main Sproxel developer) uses linux, I'm just helping him with the mac/win ports.

The ilmbase package needs to be "make install"ed somewhere, it rearranges some of it's headers and codegens some stuff as part of the build. If you don't put it in the default location (/usr/local/) then you need to add where it went to the PKG_CONFIG_PATH before you run qmake. Alternately, it might be easier to just edit the sproxel.pro file and specify the INCLUDEPATH and LIBS directly.

If you have trouble building on linux, feel free to email me ([email protected]) and I'll see if I can help.
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« Reply #10 on: April 30, 2011, 02:02:40 PM »

I was joking about the Minecraft thing btw, didn't want to look like a giant ass incase nobody got it. Cheesy

I like the looks of this, i'm going to give it a go!
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« Reply #11 on: April 30, 2011, 03:16:03 PM »

Also trixels are slightly different from voxels. Not by much, but there is a distinction.

Not really. If you read the article, you will see that trixels are voxels. Elements representing value(s) on a regular grid in three dimensional space. If something is a voxel or not is completely unrelated to what it represents or how it is rendered.

Yeah, Andrew (the main Sproxel developer) uses linux, I'm just helping him with the mac/win ports.

Why only Win/Mac downloads, then?
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« Reply #12 on: April 30, 2011, 04:31:29 PM »

This is useful, yet still thinking what should i do to my models
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« Reply #13 on: April 30, 2011, 04:34:54 PM »

Oh, that is nice.
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« Reply #14 on: April 30, 2011, 05:12:48 PM »

The ambient occlusion is a really nice graphical touch.
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jovoc
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« Reply #15 on: May 03, 2011, 03:37:34 PM »

So I did end up using this for my ludumdare entry last weekend.



Check out the game here.
http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=34

Didn't have a lot of time to add much gameplay, but you can win the game by finding all three triforces. There's also an "FPS" mode which is horribly buggy but fun, press 'f' to enable it.

I'm going to try and expand this a little bit if I have time.
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jovoc
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« Reply #16 on: May 11, 2011, 05:13:57 AM »

Hey, just a heads-up... Andrew released the first "official" version (0.1) of this. New features include:
  • Undo/Redo
  • Grid Resizing
  • Shifting (with and without wrap)
  • Palette window

Also, there's something  a manual now.

Check 'er out! There's a win32 build up already, and a mac build is on the way.
http://code.google.com/p/sproxel/downloads/list
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« Reply #17 on: May 11, 2011, 06:06:41 AM »

So much OS X love in here. Wonderful!  Tears of Joy
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