Hello. I am a student of the Texas Business Alliance Youth Entrepreneurship Academy and I have five more questions for you all.
1. Do you set the price of your game based on cost, competition, value, or some combination of those elements?
2. What do you take into consideration when you set your price?
3. When do you change your price?
4. What mistakes have you made in pricing your games?
5. Do you believe it is a good idea to advertise your price?
Thank you
1. Typically based on perceived quality (a blend of design, polish and gameplay) and competition.
2. When a game is typically more expensive, my assumption is that it is of higher quality. However, it
does make me do much more investigation before buying a game and if the screenshots look ugly or the Rating is low, then I won't buy. It's a gamble. On the other hand, I would be willing to try a free game without as much scrutiny
3. When you do sales. If you've set a price, then do a sale afterwards. Even if it's a three month long sale, it's better to do that then to change your price (unless you're changing it to Free)
4. I think you need to understand what type of game you're building and what the competition prices at. if you're making a social game with in-app purchases, it needs to be free. If you're making a premium game for a niche (like a Strategy game), then you can justify paying some cash
5. Don't advertise with price unless it's free or on sale