Having posted
my shameful story in the introduction thread, I hope it's okay to post the announcement of my game's upcoming release here
Anyway, I'm very excited (and more than a little bit proud) to announce the impending release of my inertial space shooter Red Nova for iOS. I've spent a little more than six months working on it, and almost all of the game is my own work. Only the SFX, music and physics engine were not created by me. It will be available on the App Store Tuesday December 14th for $0.99 and it is a universal application for iPhone, iPod Touch and the iPad.
If you want to check it out, I posted the trailer to YouTube over the weekend:
And there's a full-screen gameplay video over heeeere:
I intend on releasing a number of additional episodes with different gameplay/content as free updates, but in order to help support my continued development on the game I'm releasing Episode 1 with an "early adopter" price of $0.99. So you get a pretty snazzy (IMHO) survival shooter for a decent price with some free content in the future and hopefully I can keep working on the game, keep the coffee flowing
and the kitties fed
maybe even hire an artist. Ultimately if things go well, the last episode will be an epic set of missions that follows the Red Nova through the war. Kinda like Wing Commander or X-Wing, only 2.5D and more arcadey.
The Story So FarWhile on a routine mission to test a number of prototype fighters destined to replace the Earth Colonial Fleet's aging Starhawk, the ECS Red Nova, your carrier, comes across an unknown alien fleet preparing to stage a sneak attack on the human colonies!
In order to give the Red Nova a chance to escape and warn the rest of the fleet you have volunteered to attack the aliens head-on. With a choice of any of the fighters on deck, you have to use your wits, your guns, and your ample supply of homing missiles to survive for as long as you can!
Features * Universal app for iPhone, iPod Touch, and iPad
* Game Center leaderboards
* Retina Display graphics
* 3 scaling difficulty levels
* 3 playable ships
* 4 power-ups
* 7 different enemies
* Dynamic camera zooms in when things get intense
* iOS Controller: use an iPhone or iPod Touch to control Red Nova on an iPad wirelessly
* Dynamic touch controls for faster reaction times; no more hunting for fixed virtual buttons when it counts
Screenshots