IntroductionName: Kevin Daley
Location: Atlanta, GA
Occupation: Programmer
Hi, I'm looking for coding work (preferably remote/freelance). Have extensive knowledge of C++, C#, and CryEngine 3 SDK as well as fundamental 3D data structures and math, game engine architecture and algorithms, SIMD vectorization (intrinsics and assembly), cross-platform experience and technical writing, Object-oriented/Data-oriented best practices. I also have working knowledge of Unity, but nothing to brag about.
Will work for competitive low rates, esp. for new indie studios who provide an interesting challenge/vision. Willing to consider profit-sharing for small projects with reasonable release schedule and something already working.
Currently volunteering full-time with openOutcast, demo scheduled for release very shortly. Available for work 40hr/week across time zones, extremely efficient and pretty good with version control. Will document all code and use static analysis wherever possible.
Notable projects:neural_brdf: trains a C multilayer perceptron to approximate measured BRDF data, includes sample glsl shader.
SoftwareSVO: a CPU sparse voxel octree with SIMD-optimized traversal routines and fast, cache-efficient allocation. Written in C++ with inline assembly.
multi-agent-games: Game AI in C#/Mono using multi-agent utility theory and (WIP) HTN planning. Used in openOutcast demo "Oasis 1.3".
Work samples:
http://github.com/vpostman(more coming once Oasis demo is finished)
Twitter: vpostman
Send me mail:
[email protected]