Serapth
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« Reply #20 on: May 22, 2012, 04:22:55 PM » |
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Kramlack
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« Reply #21 on: May 22, 2012, 09:03:56 PM » |
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I don't have a Vita yet, nor would I ever dev for it, but it's damn fine that someone is doing this, keep it up!
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eyeliner
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« Reply #22 on: May 23, 2012, 06:42:41 AM » |
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Y you would no dev to Vita?
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Yeah.
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Serapth
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« Reply #23 on: June 04, 2012, 07:51:39 PM » |
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Add a new one today, this one covers using SpriteList ( think SpriteBatch if you are an XNA type ). Along the way it covers creating multiple scenes as well as creating a UI via code. New tutorial: Using SpriteListAs you can see from the YouTube video ( Animated gif got too huge ), SpriteList makes a huge difference for performance.
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moi
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« Reply #24 on: June 04, 2012, 09:34:17 PM » |
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this thing will be awesome if Sony moves its ass and make it work before 2025
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subsystems subsystems subsystems
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Eendhoorn
Level 6
Quak
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« Reply #26 on: June 15, 2012, 07:12:08 AM » |
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This is great, I will get my hands dirty on this next month.
Couple of questions; How is the vita emulator? I don't have any good experiences with emulators.. (cough..android)
Can you debug on a regular vita, or do you need the developer kit? If you can, what advantages does the dev kit have?
I have downloaded ps suite a while ago myself, but I remember reading that this is a beta and that there might be a cost attached to it later, could you shine some light on this?
Thanks.
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moi
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« Reply #27 on: June 15, 2012, 08:02:17 AM » |
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the emulator is excellent, it's an emulator, unlike the android one which is more a simulator (replicates 100% a real android, thus being very slow). This one is very fast and pleasant to use.
In order to debug on a real vita, I think you'll have to pay the $99/year fee. I think you can still do it for free until the end of the beta, but I don't know when it is or if it's not already ended.
If you just want to test on the emulator, it's free.
Just try it
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subsystems subsystems subsystems
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Serapth
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« Reply #28 on: June 15, 2012, 12:08:35 PM » |
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the emulator is excellent, it's an emulator, unlike the android one which is more a simulator (replicates 100% a real android, thus being very slow). This one is very fast and pleasant to use.
In order to debug on a real vita, I think you'll have to pay the $99/year fee. I think you can still do it for free until the end of the beta, but I don't know when it is or if it's not already ended.
If you just want to test on the emulator, it's free.
Just try it
You've reversed that; PSSDK is a Simulator, while Android is an emulator. And yes, the simulator is quite good, but missing some key features ( multitouch emulation, analog stick support ) but is otherwise really good. You can still target the devices for free, and you can debug on a regular vita. There is a plan for it to be 99$ a year like with iPhone developers, but I hope they don't go that route in the end. For now, it is still free.
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Eendhoorn
Level 6
Quak
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« Reply #29 on: June 16, 2012, 05:34:28 PM » |
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Thanks for awnsers guys. Picking up a vita is becoming incredibly tempting now
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Serapth
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« Reply #30 on: June 20, 2012, 08:50:27 AM » |
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New tutorial up, this one covers transitioning between scenes, and adding graphical effects like fading and cross-fading. Truth told, this one was really really easy. End result in action can be seen in this video.
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Ouren
Enjoyed Some Pizza!
Level 7
Poppy Works
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« Reply #31 on: June 23, 2012, 01:53:22 PM » |
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Great work, thank you! We'll probably be using your tutorials to learn things in the coming month(s). I look forward to more!
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Serapth
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« Reply #32 on: August 16, 2012, 08:29:41 AM » |
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Great work, thank you! We'll probably be using your tutorials to learn things in the coming month(s). I look forward to more!
Glad to hear they are/might be helpful. Not an actual update, but instead news. Sony announced more device support as well as launch details. Added Asus Transformer support, and launching fall in 9 countries.
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Serapth
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« Reply #33 on: September 13, 2012, 08:36:30 AM » |
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Just a quick update, I put together another series for PlayStation Mobile. This one is a five part tutorial on creating a complete, simple, physics based Pong game from scratch. It covers using all the various libraries together, something completely lacking in the official materials. It all starts at Part One and each part links to the next ( and previous if applicable ) part in the series. Finally there is a single post summary page that contains all of the source together, as well as a zip download.
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Ouren
Enjoyed Some Pizza!
Level 7
Poppy Works
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« Reply #34 on: September 13, 2012, 11:08:16 AM » |
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Keep it up!
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InfiniteStateMachine
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« Reply #35 on: September 19, 2012, 12:24:18 AM » |
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ah sweet. I havent checked the tutorials section in a while and forgot about this thread. I'm mainly working in the Vita SDK these days. Quite fun but I'm not a fan of the Cocos-like interface in gameengine2d so I'm trying to make another option myself. Funny I thought i'd exhausted google with vita searches but your site never came up. Good find
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Ouren
Enjoyed Some Pizza!
Level 7
Poppy Works
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« Reply #37 on: September 19, 2012, 01:15:16 PM » |
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Yea, someone should start a thread. :D
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moi
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« Reply #38 on: September 19, 2012, 02:53:52 PM » |
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InfiniteStateMachine
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« Reply #39 on: September 19, 2012, 09:13:24 PM » |
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errr yeah. Maybe I'll start another one.
Apologies for going off topic Serapth
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