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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsPlayStation Suite SDK Development Tutorials
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Author Topic: PlayStation Suite SDK Development Tutorials  (Read 19021 times)
Serapth
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« Reply #40 on: September 23, 2012, 02:26:01 PM »

No worries, for off-topic, it was remarkably on topic. Smiley
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Serapth
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« Reply #41 on: November 19, 2012, 01:21:52 PM »

After an ongoing period of completely ignoring the topic, I published a new tutorial in response to a question. 

Messing with a GameEngine2D sprite’s UV coordinates

This one looks at how to manipulate a sprite's UV coordinates to translate, crop, rotate etc... the original texture.  Also has a brief primer on UV coordinates if the subject is new to you.
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