Thanks for taking a look
There is a basic story that explains the obsessive collecting, its a parody on collecting things like feathers, orbs, pigeons and other things within other games and we make jokes where possible. The level select screen has a 'Collecting Fact' for each stage which rips on different collectibles in other games.
The premise is that you're in a test lab seeing how severe your obsession is and the aim is to simply collect all the coins to progress to the next chamber, there are 10 chambers in each stage for a total of 70 levels and each stage introduces new traps to constantly keep it interesting.
The grey blocks are still subject to change, I originally had them cross-hatched but it gave off a weird effect in 1080 on the xbox, especially under the static effect so I had to change it.
Essentially all the art and code has been done by one man hence the simplicty of the style, since this was our first game we didnt want to over stretch ourselves especially since its already taken 5 months.