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TIGSource ForumsCommunityDevLogsPhasing Flee [iOS platformer]
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dabrorius
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« on: July 07, 2012, 05:22:21 AM »

Hi, I just scrapped up first

of my first iOS game, yay Smiley

So here it is, it's a retro platformer with pixel art graphics. It revolves around a robot named Flee that has short range teleportation abilities who tries to escape a junkyard it has been disposed to.

It's still work in progress, there will be more environments, levels and enemies soon.

You can teleport only exactly 96 pixels ahead of you. You can use your teleportation for making extra long jumps, going past obstacles or even killing enemies by teleporting inside of them.




« Last Edit: July 07, 2012, 05:32:20 AM by dabrorius » Logged
Udderdude
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« Reply #1 on: July 07, 2012, 07:14:50 AM »

Nice concept, is there going to be anything more complex than seen in that vid?
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GeoffW
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« Reply #2 on: July 07, 2012, 10:54:38 AM »

Cool video, but I agree with the post above.  After a couple of levels like this I think you're going to need to deepen the mechanic.
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dabrorius
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« Reply #3 on: July 07, 2012, 11:15:42 AM »

Well I'm not sure what you mean with "deepen the mechanics"?
This type of levels will be for 1/3 of the game. There are moving saws and keys/locks that aren't seen in video, I plan to add enemies that shoot, moving platforms, rolling enemies (you can't kill them while they roll) and similar stuff, but core mechanics would stay same throughout the game.

If you have any ideas or suggestion i would be glad to hear them.
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GeoffW
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« Reply #4 on: July 07, 2012, 11:48:53 AM »

I mean deepen the control system.  Don't get me wrong I love simple controls, but I think I would like to pick up new abilities, or learn new ways to use phasing as the game progresses.  Like how in Portal you gradually learn more and more tricks with your portal gun, using momentum, directing objects through your portals etc.

Don't take this the wrong way though, your game looks very cool already!
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dabrorius
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« Reply #5 on: July 07, 2012, 04:03:00 PM »

Well I'll keep that in mind. It would definitely be fun, but I feel that these mechanics are much simpler and more shallow than those of portal, it will be hard to keep it interesting by itself.
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