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TIGSource ForumsCommunityJams & EventsCompetitionsLudum Dare 34 (Dec 11th - 14th)
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Author Topic: Ludum Dare 34 (Dec 11th - 14th)  (Read 18403 times)
Silkworm
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« Reply #60 on: December 12, 2015, 09:27:21 PM »

Well, I had plans today but I said screw them and made a game instead. It's pretty much done and I'm very happy with it.  It just needs polishing tomorrow.

Grow the Love
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NoWandStds
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« Reply #61 on: December 13, 2015, 02:10:45 AM »

Hello everybody!

We're making a viking game! You control a Heimdall, the Bifröst's guardian. Ragnarök has started and you must to defend the bridge from the ice trolls.



The most important feature already implemented: screen shake!

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Independent videogame development studio from Zaragoza, Spain.
Tselmek
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« Reply #62 on: December 13, 2015, 02:44:29 AM »

Here's what we got so far. We originally planned on focusing on Growing but we ended up doing the opposite and focusing on Two button controls, let's hope that ends well.

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Eigen
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« Reply #63 on: December 13, 2015, 04:56:46 AM »

Finished my entry.

Bicycle Simulator 1984

Welcome to the exciting world of cycling!

The objective of the game is simple - finish the race before the time runs out. You can race in two modes. Take part in a sprint for a shorter contest or give your stamina a go in an endurance race.

To gain speed, consecutively and repeatedly tap the 'R' and 'L' keys or the right and left cursor keys. The faster you tap, the quicker you pedal.





Website | Ludum Dare page



Used my own Text Game Engine for this, with a couple of additions I need to commit to the repo. Written in Lua. The source code is messy, might refactor it a bit.
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Silkworm
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« Reply #64 on: December 13, 2015, 02:16:11 PM »

Just submitted! http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=47199



« Last Edit: December 13, 2015, 08:04:44 PM by Silkworm_sweatshop » Logged

Conker
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« Reply #65 on: December 13, 2015, 03:02:23 PM »



Everything works but I don't have a lot of time to add content Sad
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gimymblert
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« Reply #66 on: December 13, 2015, 03:03:43 PM »

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VDZ
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My post is there read that instead ->


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« Reply #67 on: December 13, 2015, 06:29:10 PM »

My game is done as well.





SnakeRPG
A game combining Snake and NES-era JRPGs.

I wish I had more time to playtest, but it's a miracle I managed to finish the game in the first place. It ended up a lot better than I was expecting for most of LD.
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ProgramGamer
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« Reply #68 on: December 13, 2015, 06:36:41 PM »

It's not entirely satisfactory, but I also completed my game! I'm saying that because a glitch in Game Maker prevented me from having any kind of room behavior in the game. Surfaces are currently broken in GM :\

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GhostBomb
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« Reply #69 on: December 13, 2015, 06:40:27 PM »

Done!



http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=45321

My highscore so far is 204
« Last Edit: December 13, 2015, 07:13:04 PM by GhostBomb » Logged

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alvarop
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« Reply #70 on: December 13, 2015, 06:45:50 PM »


http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=31332
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i make games that can only ever be played once on http://throwaway.fun
Sanojian
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« Reply #71 on: December 14, 2015, 01:43:46 AM »

Space Amoebas

Mutiplayer HTML5 game. Grow and eat your enemies. Uses WebRTC so you can host your own servers from a browser if the available ones are too far away and laggy.

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aamatniekss
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« Reply #72 on: December 14, 2015, 06:19:05 AM »

Oh, I made a game for Compo too!

It's about an alien that has to eat stuff to grow!

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=64215

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skaz
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« Reply #73 on: December 14, 2015, 06:33:56 AM »

Dig down...


...pile up!


Finished my game too!

Wow. I regret nothing (except my hygiene during the week end), it was my first jam ever, and I "finished" a game in 48 while I fail at finishing any game, even in 6 months.

So IT'S POSSIBLE.

It's names Grow a Goldpile if you're interested! (link in my sign)


And now to go test all the fellow Tigers games :p
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Conker
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« Reply #74 on: December 14, 2015, 07:38:13 AM »

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=24976
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NoWandStds
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« Reply #75 on: December 14, 2015, 09:27:37 AM »

Progress 2: Our viking isn’t a cube anymore! Now he have a lot of enemies to smash. It’s a good day to fight against Ragnarök.Yay!  Gomez
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Independent videogame development studio from Zaragoza, Spain.
gimymblert
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« Reply #76 on: December 14, 2015, 10:04:11 AM »

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mattrified
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Mattrified Games


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« Reply #77 on: December 14, 2015, 10:19:48 AM »

I messed up, thinking this was next weekend, but I was still able to punch something out:



http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=34540
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Oddball
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« Reply #78 on: December 14, 2015, 12:50:21 PM »

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gimymblert
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« Reply #79 on: December 14, 2015, 04:15:08 PM »

http://ludumdare.com/compo/2015/12/14/last-stretch/
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