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TIGSource ForumsDeveloperPlaytestingGalactic Council - my first game, an adaptive sci-fi deck building bonanza
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Author Topic: Galactic Council - my first game, an adaptive sci-fi deck building bonanza  (Read 486 times)
h1ff
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« on: March 26, 2013, 11:42:48 AM »

Hey everyone!

I need some feedback on the first (ok - 4th if you count garage made board games Smiley ) game I've created, Galactic Council.



The current site (found at http://bit.ly/ZXemhn) is a working prototype for a much larger vision, a community driven game website where members are encouraged to try their hand at card, rule, lore, and content creation - all under the umbrella of the game universe's lore (each player represents a member of the Galactic Council, battling other members for territory and resources and voting on how such battles are played out.)


Gameplay Pic


Create-A-Card Feature

I've built the game's framework using web technology (HTML5, php, jquery, ajax), allowing for faster prototyping, frequent updating, and a bevy of stat tracking. This means that you don't need to download anything to play the game (not even flash), just grab an up-to-date version of Chrome, FireFox, or Internet Explorer and start playing. This is one of my design philosophies - allow players access to their player accounts anywhere, on any browser-capable device.

While you are there, you can read a bit more about the overall goals of the project here: http://www.samthewebsiteguy.com/galacticcouncil/promo_content/about_this_project.php
Sign up for an account to be able to make your own card for gameplay:
http://www.samthewebsiteguy.com/galacticcouncil/member_pages/sign_up.php
Or learn a bit about the deckbuilding format/play a solitare version of the game:
http://www.samthewebsiteguy.com/galacticcouncil/onepage/tutorial/
A video tutorial:



Follow me on FB and Twitter:
http://www.samthewebsiteguy.com/galacticcouncil/contact_page.php

I am super serious about this project, I am dedicated to creating a game environment that is directed by and for the community that plays it. I would appreciate any feedback - if it would keep you from coming back to the site, I'd like to know about it so I can fix it. A concept like this just won't work without happy & contributing players!

Thanks for your time guys,
Sam "h1ff"
« Last Edit: March 26, 2013, 01:21:22 PM by h1ff » Logged
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