FloatingCoder
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« Reply #2 on: March 30, 2013, 01:07:06 PM » |
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Played the first 11 levels, feels ALMOST compelling enough to enjoy as a mobile casual game. I likely wouldn't play it on a PC (but I'm glad you released it that way for testing) but I could see playing it now and again on a mobile device.
I think Erik's right, the two elements don't mix well. I also found it hard to figure out what the different combinations do, to the point when you introduced the ring element, I was just like "Oh great, how does that work? Now I gatta figure that out too."
I'd say there are 3 aspects to the game. 1. Figure out what combinations do what. 2. Figure out what combinations you need for what you have. 3. Make them do that with the pushing and pulling.
As a mobile game that I would only play occasionally when I have a few minutes, I think I would quickly forget what combinations do what between plays, which would be most frustrating.
I think for a mobile game, you would need to just tell me what does what in an easy to reference guide so I can look at it if I haven't played for a while. Perhaps just some icons across the top, it there's not to many combinations on one level to display that way.
I too found the movement system cumbersome. I like the idea of the balls moving, but seems like they need to be a tad easier to control. Perhaps if I could add force to one object at a time?
I like the movement, but not the wrapping around the screen. I think it would be better if there where walls around it and the orbs bounced off of it. Another issue with the wrap around, if an orb is on the edge, it shows on both sides. When trying to do quick counts of orbs, I double counted a few times because an orb was showing top and bottom.
I much prefer the levels that start with all the orbs still, since you really need to count them all to see what you need to do. When they all start flying around, I just have to wait for them to settle down, and / or try to stop them so I can see what's going on and make a strategy.
Also, levels with too many orbs seemed tedious to get started, because I had to spend a while just counting. "Lets see, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2... OK, I need one more black, and 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, looks like I need 2 more white. Or did I double count these..." I'll have to count again and point to where I started on the screen and follow a pattern so I don't count any twice. Turns the first 30 seconds into a counting game before you can even start making a strategy.
Over all I like the idea, keep it up! Just seems to need a little tweaking to get it just right.
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