njm1992
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« on: July 01, 2010, 07:24:35 AM » |
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Hey there I was wondering what was the first game you made and finished completely? I'm curious because, I have yet to finish anything, and I've thought about starting with a Tetris clone, like a "Hello World" kind of game. I really want to go ahead and make platform games and what not, but I think I wouldn't be able to finish such a game yet.
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GameRoom
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« Reply #1 on: July 01, 2010, 07:52:37 AM » |
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A click-the-targets-to-make-them-explode game. Sadly it was about a year after I got into game development.
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Almost
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« Reply #2 on: July 01, 2010, 08:13:17 AM » |
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A really simple 2D racing game. The track was small enough to fit on the screen, so all that was really necessary was car movement and a lap counter. Car movement was pretty simplified too.
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N. Crayon
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« Reply #3 on: July 01, 2010, 09:59:12 AM » |
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I made a two-player tank game with infinitely respawning enemies and a fake AI system that was mostly random. It didn't matter since the only people that played it were me and my brother, and we had a good bit of fun for the amount of work I put into it.
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BoxedLunch
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« Reply #4 on: July 01, 2010, 12:19:54 PM » |
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i've got my first games somewhere, i'll upload it soon. it was a robot maze game, a little glitchy and very hard. i also made a stickman platformer that was in a slaughterhouse, i learned alot of stuff that time and had alot of fun making it.
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Contrary
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« Reply #5 on: July 01, 2010, 01:03:34 PM » |
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What is the criteria? I've made tonnes of games that are playable but are without features I would have liked to add.
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N. Crayon
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« Reply #6 on: July 01, 2010, 03:46:07 PM » |
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What is the criteria? I've made tonnes of games that are playable but are without features I would have liked to add.
Whichever one you think is the first one you've completed. If you can't decide, then none of them :>
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slembcke
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« Reply #7 on: July 01, 2010, 03:55:08 PM » |
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I made a whole bunch of Myst-like Hypercard games back in gradeschool. (I seem to have lost all of them ) Though I think the first game that I was really proud of was a scorched earth clone I made from scratch for my graphing calculator when I was in junior high. It was quite a while until I actually made another game at that point. I became more interested in playing with programming languages and unix.
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Oddball
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« Reply #8 on: July 01, 2010, 03:59:59 PM » |
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The first game I released into the interwebosphere was Octanks for MSDos about ten years ago. It's a two player, split screen, top down, deathmatch shooter. It's still playable using DosBox or other such emulator/VM. I'd actually made plenty of games before then, but they were mainly incomplete and for my own enjoyment.
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Slash - Santiago Zapata
The White Knight
Level 4
Java/Javascript Game Dev
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« Reply #9 on: July 01, 2010, 06:16:36 PM » |
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Archerfire, a space shooter. I did three versions of it in QBasic (The first one used characters as graphics, the second one used basic Qbasic graphics capabilities and the final one... used that cool QBasic library: DirectQB) http://slashie.net/archerFire/
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ஒழுக்கின்மை (Paul Eres)
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« Reply #10 on: July 01, 2010, 06:25:59 PM » |
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a qbasic dungeon-crawling rpg back in 1996 can only be played in dosbos today tho
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compositeredfox
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« Reply #11 on: July 01, 2010, 07:56:30 PM » |
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I suppose my first finished game was this small pixel-fighting game for a contest. I consider it finished, although I would like to make a better version of it someday. Red pixels = blood
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baconman
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« Reply #12 on: July 02, 2010, 02:16:54 AM » |
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A very choppy and broken SF2-PC remake ("Street Fighter Remake") with Fatal Fury 2 characters added in. Admittedly, I just helped with animation scripting and hit reaction editing; and it was never "truly finished," at it became ever-so expansive... like M.U.G.E.N. before M.U.G.E.N. I'd have to find and break out floppy disks, it was so long ago - but look up SFRanma2, I believe it's still up somewhere; a cohort by the username of Maximoff made something similar to it; combining SF2 and Ranma 1/2 with a wacky, off-the-wall but funny execution. My most recent was DDR PwrMix, a Stepmania group of song medleys from DDR games similar to the "Power Mode" found in DDR Ultramix 4 and DDR Universe 1-2. Apart from the Stepmania/DWI engine themselves, this mostly was single-handed.
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agj
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« Reply #14 on: July 02, 2010, 09:20:20 PM » |
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I made a crappy thing in Klik & Play, called Runaway Blast.
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G-Factor
Level 1
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« Reply #15 on: July 03, 2010, 06:32:04 AM » |
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My absolute first game was a console window based hangman game, done in my first few weeks of a game programming course. I suppose that doesn't really count. The first one I did with any actual substance was an Arkanoid clone.
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B_ill
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« Reply #16 on: July 12, 2010, 08:05:48 PM » |
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POWERPONG. It was an extension of a Pong tutorial, written in DarkBasic Pro The left paddle was a SubZero sprite, the right paddle was a Raiden sprite, the Mortal Kombat techno song played in the background, the ball was a 4-frame animated fireball, and every time the ball hit a paddle a sound effect of a grunt would play. The grunts were recorded by me and the guy who lived across the hall over a $5 microphone. Each player had an energy meter that filled up to a maximum of 10 units whenever they hit the ball. You could use 5 energy units to instantaneously reflect the y velocity of the ball. This actually led to some pretty unique gameplay. Do you try to score a point if you're the first to hit 5 units? Do you wait till you have 10 to double reverse it?
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Game Programmer and Designer Latest Release: Chemical Cubes for Android and Kindle Fire (iOS coming soon)
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ChevyRay
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« Reply #17 on: July 12, 2010, 09:56:02 PM » |
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PogopherIn Pogopher, you were a Davy Crockett wannabe who jumped on gophers with a pogo stick. Somehow, YoYo Games got ahold of a copy of it and uploaded it to their site (apparently they were quite fond of it, as it's a staff pick and the 29th game on the site), so I claimed ownership of it. Why not. My favorite part of Pogopher is the Popcorn.mid playing in the background. Brings a tear to my eye. EDIT: Btw, this was 2003, which means I was... 14 at the time of making.
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« Last Edit: July 12, 2010, 10:01:13 PM by ChevyRay »
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I_smell
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« Reply #18 on: July 13, 2010, 05:43:10 AM » |
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My first game was called Fight Stuff n Shit and I entered it into a contest. My next one was called "Dick About in a Spaceship". Going back n playin it- Oh my god this game is awesome. Camera shake, regenerating health, the animation is awesome, I love this game. If you're gonna play it: The controls suck. You have to basically hold down the buttons until he does what you want. A is punch and S is kick, but there are some fun combos like AAS or SSA or AA up A etc. My FIRST game was where I downloaded a .fla of a top-down driving game and changed all the graphics n code, but I didn't upload that anywhere. Edit- HA! If you kill a guy with an uppercut, his head flies off. I love this game.
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Alistair Aitcheson
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« Reply #19 on: July 13, 2010, 11:38:57 AM » |
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The first game I made was a game called Loot in Blitz Basic. A little dollar sign moved randomly around the screen and you had to follow it with the mouse. I didn't know you had to seed the random number generator, so it always moved in exactly the same way The first proper game I made was called Alf the Elf, back in 2002, also in Blitz Basic. It took me about nine months to create, and I was really proud of it. It's really horrible to play though. It was supposed to be a humorous take on Zelda, but it wasn't very funny and most people didn't make it past the first few screens. Each screen was contained in a seperate subroutine, each subroutine containing its own gameplay loop. I'm kinda proud of that Alf the Elf did spawn a sequel Alf the Elf II, which was completely different and infinitely better.
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