Hello, started playing, am around 1/3th or halfway the map or so. It's pretty cool!
I've got a few remarks and suggestions, especially with the controls, which are somewhat annoying.
-I think there should be a key that always selects all weapons, independent of groups. Or have group 1 always assigned to all weapons by default.
-If you select weapons and then click on a target, it deselects the weapons. That is the most annoying thing of the game imho. It should not deselect the weapons, it should keep them selected so you can press on a different target without having to reselect them. Especially if you accidently misclicked the target this is extremely annoying. This would be the best improvement of the game to me
-There should be a key to stop the tank (set the speed handle to up). I vaguely remember having seen space mentioned in the controls, but if that should be it, it does nothing when I press it.
-The keyboard controls would be impossible for someone without qwerty keyboard. Both zx and ,. are often at different locations on international keyboards. It's a shame the arrow keys are already reserved for screen scrolling, because using left and right arrow to move the tank would have been very logical.
-It is very tedious to see in which levels you had all rewards already: you need to 'drive' there on the map, select it, and then press decline, to be able to see the reward information. This takes way too long. The map symbol of the level should already reveal which awards you have, or at least on mouseover. Just try to imagine you're a player who wants to get as much money as possible before going to the next mission and thus wants to replay levels where he didn't get all rewards yet, but needs to find these levels first!
-To restart a level should take less mouse clicks. I think it takes 5 or more, including quitting the shop etc...
-The shop screen and the screen where you can set flags and start mission and such should be integrated into one, instead of being two separate things that require more mouse clicks.
-As far as I know, the help file nowhere mentioned anything about the rewards of levels. And yet this is very important information as it determines your money. I saw I was given rewards, but no info on what to do to get them (killing opponents fast? attaching all blocks to my tank before leaving the level? doing as much damage as possible? was every reward for some different stat? it was not clear) I eventually found on some forum on the internet that it was with 25, 50, 75 percent of blocks remaining. The game should show the meaning of the rewards and the money they're worth in a tooltip if you hover the mouse over it, imho.
-It would be cool if you could customize your tank or choose one of several starting configurations before starting a level, e.g. choosing one of several weapons or so. It would add some extra strategy
Or, as other said, have your tank configuration remain from mission to mission of course, that would rock and was actually what I expected from the game before I played it, but I know this suggestion won't be implemented since it would require a full redesign of the game
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Anyway nice game, I hope to see its usability improved more!!