Hi guys, big thanks for checking the game out!
first off, if your running off an iPhone, (or any smart phone.. should run on a multi-touch android, also) then just let your post show it.
Hmm, awkward your having difficulty with the enemies.. I think this is a case of me play-testing the game too much myself..
The game has a weapon system, basically you have 3 upgrades. first up-grade, more bullets, second upgrade, even more bullets, third upgrade is a temporary powerful laser. (the upgrade is the 'W')
Couple that with the rockets, and the bombs... the enemies are toast.
The x movement: Was intentional design from the beginning of design. This was for iPhone, so having more complex movements (up/down) just means more keys, which is screen pollution. At least, that was the idea!
Thanks for raising those points, though, I'll see about
1: Decreasing the number of enemies in episode 1
2: Making those particular enemies have less health!
However, I don't want to go too far on easiness. All episodes are roughly the same difficulty, or where meant to be. 20 waves each, they just have different enemies(with different behavior) and different mini-bosses/bosses.
@links: Thanks! Silly me. :D
@particles: Haha, yes, a cheats way of making graphics seem better than they are is to have nice effects. :D
@iphone version cut off screen: Thanks for report! That web-page is meant to manipulate the canvas and wot-not so that it fits, so we must have done something wrong somewhere.