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TIGSource ForumsDeveloperPlaytestingGravity Miner (Android Game)
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Author Topic: Gravity Miner (Android Game)  (Read 1318 times)
ChrisJohnson
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« on: October 26, 2011, 08:43:29 AM »

Hey if any of you guys are into Android games you should try my new game on the Andriod market called Gravity Miner, and tell me what you think. Here is a link to it.

https://market.android.com/details?id=com.terrorfortress.gravityminerlite

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dertom
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« Reply #1 on: October 26, 2011, 04:46:19 PM »

Yeah, I like it! I played the first four levels until you 'We're under attack' and Level 5 is now ahead. It took a while to believe that the asteroid is really heading to the same direction! :D But now I can say! Yes it does! :D Maybe you could visualize this somehow! Maybe like a forcefield or so!

In the instruction "The asteroid will also move towards the point you touch and hold on the screen!" sounds somehow strange....eventough I understood what you mean. :D I know, it is not easy to explain the player exactly what to do! (Have/Had the same problem :D)

Good work, keep on rocking and of course good luck

BTW: What is the tech behind? Did you use an framework or so?
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ChrisJohnson
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« Reply #2 on: October 27, 2011, 03:34:02 PM »

Thanks a lot for the feed back. Yeah when I have time I will probably come up with better instructions or a tutorial or something. As for the engine I used And Engine for the game engine.  I also used the Ogmo level editor. And otherwise it's just java.


Thanks a lot though.
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dertom
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« Reply #3 on: October 28, 2011, 07:23:03 PM »

Ah ok,I used libgdx for my android-game! How was your experiences with AndEngine? How was debugging? Since libgdx has an abstraction-layer, which let you play and debug your game on the desktop as well, that was ok for me, but the parts I had to debug on my device was really horror!
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ChrisJohnson
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« Reply #4 on: October 29, 2011, 06:56:26 PM »

Yeah And Engine is pretty cool.  Previous to using AndEngine I made a game using the Rokon game engine, but Rokon is not being maintained any more. I liked using AndEngine a lot more. It has a lot of different modules you can use with it like integration with the Box-2D physics engine.

The biggest problem with And Engine is you can run into performance problems. I haven't used libgdx before, but from what I have read It has better performance than AndEngine, but And Engine is being updated all the time so that might be changing. As for debugging I had to to that all with my phone as well. AndEngine doesn't have any desktop software it is just libraries that you can use. And the Android emulator is to slow to use in most cases.

Overall I really like using AndEngine it really helped me a lot.
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