Hey everyone! I've been motivated to start working on a side-project alongside my team's game Ascension (because I have no life other than videogames). The game is tentatively titled
Depth, which as you will see is very clever and intelligent.
What's it about?Well, the idea behind Depth is that you're the strongest warrior in a small, isolated island tribe. The past few days have been tumultuous for the island, with frequent earthquakes and geysers. You're sent by your chieftain to pray for help at giant sink-hole on the far side of the island. As you're praying, an earthquake hits the island and, losing your balance, you fall into the sink-hole.
After that? Well, you quickly discover that the 'island' your village is built upon is actually the top of a massive, ancient and sick whale. The whale tasks you with freeing it from its sickness, which means you'll have to travel to the whale's heart (or brain or whatever) and defeat the sickness before the whale dies and your entire village sinks to the bottom of the ocean.
Concept Art/InspirationI was inspired to make this game when I came across this fantastic piece of artwork in the Art subforum:
I then proceeded to draw my own concept art, although being a programmer it's not
quite as good. I think I'll stop colouring pictures now
:
MechanicsI don't have much solidified in this area, but I've been wanting to make a
metroidvania for a while now (it's what got me into game development in the first place), so that's somewhere to start. The majority of the game will take place within the whale's body, so there'll probably be a heavy emphasis on water and exploration. I'm thinking I'd like to take the game's items in a Zelda direction; have two slots that you can switch items in and out of.
Let me know your thoughts! Tear the idea apart, preferably before I start actually programming it. I'm going to be pre-producing this thing for a while, so I'll update with more concept art (hah) and design soon!