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TIGSource ForumsDeveloperPlaytestingLacrimosa
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increpare
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« on: December 30, 2008, 03:19:00 AM »



A short game I made last night and some of this morning, to take my mind off debugging woes.

win (0.4MB)
mac osx 10.5+  (0.6MB)
src (0.2MB)

edit: windows version uploaded that won't crash...
« Last Edit: December 30, 2008, 04:32:37 AM by increpare » Logged
mirosurabu
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« Reply #1 on: December 30, 2008, 04:28:30 AM »

Crashes soon after moving the pink square.
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increpare
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« Reply #2 on: December 30, 2008, 04:29:34 AM »

Crashes soon after I move the pink square.
it sounds like it might be a

OH SHIT I LEFT OUT THE SOUND FILE

brb...


Okay.  It should work now, I think?

Sorry about that.
« Last Edit: December 30, 2008, 04:37:12 AM by increpare » Logged
Luilak
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« Reply #3 on: December 30, 2008, 04:38:44 AM »

Seems to work just fine. The only question I have is - Can I win?
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mirosurabu
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« Reply #4 on: December 30, 2008, 04:42:30 AM »

 :D 4 endings discovered. I am not sure I found all of the endings. Nor I am sure I got to white screen.

"She smiled again, but I couldn't forgive myself" is the best I could get.

But, shit, it's hard to save those tears.
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Mr. Yes
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« Reply #5 on: December 30, 2008, 04:43:28 AM »

Neat! Though honestly I don't even know if I played it right.
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agj
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« Reply #6 on: December 30, 2008, 10:39:57 AM »

Damn, pretty bitter tone. I kind of wish the music wasn't so dissonant, though; something more melodic but melancholy. Attractive, nonetheless.
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increpare
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« Reply #7 on: December 30, 2008, 11:10:17 AM »

Damn, pretty bitter tone. I kind of wish the music wasn't so dissonant, though; something more melodic but melancholy.
I was originally aiming for that, but didn't get it within the time interval I set myself, and didn't care to spend too much more time trying to achieve it.
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Zaphos
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« Reply #8 on: December 30, 2008, 11:14:11 AM »

:D 4 endings discovered. I am not sure I found all of the endings. Nor I am sure I got to white screen.

"She smiled again, but I couldn't forgive myself" is the best I could get.

But, shit, it's hard to save those tears.
Yes, it's really unforgiving -- you have to put the pink square fully under the increpare to catch it.

There are six endings, but none are particularly happy.
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increpare
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« Reply #9 on: December 30, 2008, 11:16:36 AM »

Yes, it's really unforgiving -- you have to put the pink square fully under the increpare to catch it.
WTF

Quote
There are six endings, but none are particularly happy.
not all of them are attainable though ;P
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Ivan
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alright, let's see what we can see


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« Reply #10 on: December 30, 2008, 11:18:09 AM »

Is this kind of like The Marriage?
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http://polycode.org/ - Free, cross-platform, open-source engine.
increpare
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« Reply #11 on: December 30, 2008, 11:42:01 AM »

Is this kind of like The Marriage?
Kind of, but I don't think too much.  The marriage is a very definitely constructed model, with a detailed, deliberate, and rigidly-described metaphor "the pink square is the wife".    There's a key that lets you translate descriptions of the game (assuming you don't deal with the analogy) into descriptions about the dynamics of a marriage.

Whereas, with this, given that the underlying theme is something like that of consolation (or relation), what do the blue squares represent?  Tears maybe?  But what precisely do they have to do with this subject of miscarriage?  Nothing precisely.  And of the blue squares dropping onto the pink square?  What's with that?  Why is one square pink while others are blue? I put a small amount of thought into each of these, to be sure, but none of them were planned out in any rigid way.

That I included explicit narrative elements at either end, that establish a particular sort of tragedy, rather than dealing with 'tragedy' in general, also seems to be a difference.

Also, I'm not quite so ascetic with regards to presentation; I was happy enough to include text/sound within the game.

And, to begin with, it was chiefly motivated by wanting to try make a rhythm game based on a canon; that was my starting point.

More generally, I find 'the marriage' to be weird.  Conceptually, I find it...not really but sort of but not really interesting: he constructs a basic dynamical model for a marriage with room for one agent, comes up with a relatively ascetic interactive realization, and that's it.  In theory I like this, but I don't find the game very interesting as an experience, nor the idea of the game too interesting.  I do find myself using it as an orientation point.  In some ways I'd like to do something that would fit more exactly into his program, but I just don't really want to at the moment.

Hmmm...thanks for the question; it's helped clarify some of my thoughts on the matter.
« Last Edit: December 30, 2008, 11:48:56 AM by increpare » Logged
Virtanen
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« Reply #12 on: December 30, 2008, 12:14:57 PM »

Interesting idea for a game... I liked the simplicity.

I got two of the endings, now I have to go back find some more.
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VIRTANEN GAMES
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« Reply #13 on: December 30, 2008, 12:23:32 PM »

Liked pretty much the concept used in it! Hand Thumbs Up Left

It'd be awesome if this game was expanded into something bigger... Wizard


 Beer!
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Zaphos
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« Reply #14 on: December 30, 2008, 12:33:26 PM »

It'd be awesome if this game was expanded into something bigger... Wizard
Really?  It seems pretty complete as it is.  What would you want from a bigger version?
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« Reply #15 on: December 30, 2008, 02:13:32 PM »

It'd be awesome if this game was expanded into something bigger... Wizard
Really?  It seems pretty complete as it is.  What would you want from a bigger version?
It is indeed complete, I didn't mean in any way it wasn't. I jut said that something bigger would be cool. Like a longer plot and/or more elements to pick such as whispers or hums... they would create another melodies so you would need the one you see fit... so creating various scenes like that you'd compose a longer story (and a more complex one if one scene caused impact on the next ones, what would be cool)...
Was it clearer now?=)
 Beer!
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agj
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« Reply #16 on: December 30, 2008, 03:07:06 PM »

Are you eagerly awaiting the HD upgrade with 5.1 audio, new characters, branching plot and life-like tear animations?
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« Reply #17 on: December 30, 2008, 03:49:24 PM »

Just: Undecided
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