Hello Everybody,
My entry for Assemblee is "Mushroom Mosh Pit", a frantic 2d (multiplayer) platformer battle fest. Choose your color and destroy your buddies.
I am going with python and pygame for the development and will be basing my art on the excellent mushroom thread by MashPotato (
http://forums.tigsource.com/index.php?topic=9024.0), mixing and matching with anything that fits. I will use Tiled as a map editor as it readiliy integrates into pygame (there's a library for that).
For gameplay I am thinking about:
lots of hp
juicy physics with blow back
decay in firing rate with cooldown
some power ups that effect these parameters
small levels (50x25 @ 32x32)
I will start by making a battle arena in which you can walk/jump around in by yourself (a non-networked game).
versions (src and win32 binary):
0.1: It doesn't do anything.. yet.
http://www.mediafire.com/?3zimmz2izgvProgress:
statemachine for game logic - done
configuration file parser - done
initialization of pygame - done
py2exe script - done
assets directory layout - done
reading of tmx file - done
put first binary download on tigsource
level wrapper
level display
sprite system
player sprite
movement left/right
movement jump
collision detection
collision response
animation
movement
bullets
weapon switching
animation
bazooka
explosions
AI player!
kill AI player lotsa times for fun
explosion physics
server menu state
client menu state
Lastly a rough mockup (or actually a screenshot of my test level):