Wow, I just spent way too much time exploring lol.
Haha, you know, that's a really big problem when you're supposed to be the one developing it
"I'll just check everything's in ord..e...r...... *10 minutes later* ... okay that was fun. What was I doing again? Oh well. Let's look at the code and... check... it.. agaaaiiiin...."
Works great for me, looking cool.
The digging interface seems odd(hitting 2 buttons)
And yeah, the digging interface seems random right now, but that's because I wanted to have an excuse to make actions modular instead of hacking in digging, so now that I've done the digging one, that menu is now available for me to add any actions into a ready made framework - so that menu will have more options at some stage (eat?sleep?talk?etc).
I spent way too long exploring too :p
The sound and music were a good choice, they give the game a lot of atmosphere.
Oh, and are you going to implement the border tiles at some point? I guess the problem is that they have to change when you dig out a section and stuff, so it would be something to do later.
The music for the title screen was a must, if I'm honest, I was browsing the forum, heard that music and just fell in love with it for no readily explainable reason - and it was called "I want to be the title.ogg", I couldn't deny it. The music for in-game was quite suited and I was surprised that I found both the songs I needed in one thread, haha. Luck!
As for border tiles... that is an aesthetic I'll deal with later. I've got nothing done today and if I'm honest tomorrow I have java coursework to document (ugh >_>) and some coursework to do for one-of-those-subjects-that-have-nothing-to-do-with-your-course-but-are-for-"broadening-your-knowledge".
Both of which I should really stop procrastinating over, so I think I should deal with those, before I can even consider doing any more coding - and then that's a way off worrying about aesthetic things
.
Good point, though, I will hopefully look into it at some point :3
Overall, I'm glad it's working for everyone, and that it has some measure of entertainment. Hopefully the more 'gameplay' elements will come into place as I get the inventory and hunger/thirst implemented.
Thanks for testing it for me :D.
Edit to account for post being posted while replying XD:It runs okay (XP, radeon 9700ish). Movement feels a bit fiddly; the reason seems to be that if you are, say, going left and start pressing, say, up before you have got to the end of the current block going left, then nothing happens.
Yeah, thanks for testing, the movement is a bit of a pain. I've already spent a little while trying to fix that, and due to the nature of this project (throwing stuff together to get a result instead of code neatness) little changes affect other things in unexpected ways - and so far my attempts to make the movement smoother as you described keep causing collision detection to fall apart.
If I get some time towards the end I think I'll go back and address the issue with some new fixes I've got in mind but I don't want to waste time considering my last two attempts to fix it probably ate up about an hour or two of getting nowhere