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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2Lots of assets = Game generators?
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Martin 2BAM
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« on: December 16, 2009, 01:01:52 PM »

I had the same idea I've seen a bunch had Shrug

What is it with having lots of juicy awesome assets that makes us go "yeah... let's create a game creator!"?

Could this be coordinated so there are multiple programmers working on the same project instead of all dispersed making little ones?

What would a good game creator have?

Sorry to bother you, this just popped up in my mind Smiley Grin


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Ben Kuhn
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« Reply #1 on: December 16, 2009, 08:08:47 PM »

I've always imagined a game creator software that would handle simultaneous editing and version control. So one group could work on graphics, one on music, one on coding, etc. and they'd all be automagically synched with each other.

I don't know how one could integrate that with external tools, though. There's probably some nifty distributed version control system that you could add push-notifications to.
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Martin 2BAM
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« Reply #2 on: December 17, 2009, 05:09:38 AM »

Well I was talking about the Assemblee Pt.2, so assets are kind of final.   Tongue
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