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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2Massive Monster Murder, help?
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ras
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« on: December 16, 2009, 03:25:17 PM »

Greetings,
I've come quite far on my "turn-based RPG with a Fallout(1&2) style combat system"-engine, not so far on the game though. I have some ideas, a simple maze generator, some characters with balanced stats for fighting etc but I don't really have:
setting
story
graphics

I've been thinking about using Oryx LOFI Fantasy sprites, but I am very open for suggestions.
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J. R. Hill
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« Reply #1 on: December 16, 2009, 03:33:41 PM »

Welcome to Massive Monster Murder World--

YOU ARE ATTACKED BY MONSTERS!!!

Good luck!
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oryx
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« Reply #2 on: December 16, 2009, 03:40:10 PM »

Use the Pirate set! or the Ninja set!
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Pencerkoff
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« Reply #3 on: December 16, 2009, 04:23:26 PM »

Hello this is Pencerkoff

I've been thinking about using Oryx LOFI Fantasy sprites, but I am very open for suggestions.

I'd advise to use something no one else is using, if you really are open for suggestion.  The isometric stuff has been largely ignored.

-PENCERKOFF
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Pishtaco
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« Reply #4 on: December 17, 2009, 05:40:08 AM »

Make it a murder-mystery. All the monsters are invited to a dinner party at a big country house. But when the ladies retire, they find out that an ogre has been murdered on the way back from the loo. Chaose erupts, and since none of the monsters really trust each other they hole up in cliques in different rooms. You have to find out the truth by travelling through the house, making monsters reveal what they know by defeating them in combat and asking pointed questions about the subjects discussed over dinner.
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J. R. Hill
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« Reply #5 on: December 17, 2009, 07:35:43 AM »

It was Admiral Zombie in the Terrarium with the Broad Axe!
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