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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2Just another Oddball/Geeze/Oryx RL~
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Author Topic: Just another Oddball/Geeze/Oryx RL~  (Read 3632 times)
Pirate
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yarr


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« on: December 17, 2009, 02:02:21 AM »

Hey all,

I decided to start on a 2D RPG engine after putting it off for awhile.
I'm using C# and DirectX.

So far I have the TileSystem all setup and working great (Scrolling is turned off in the video oops~), and I just added a basic 2D LightingSystem with pointlights, and dynamic shadows. Please check it out in the video  Evil

I will update with more on my plan/idea for my game while at work tomorrow.

-Pirate~

Screenshot!

If the screenshot is too dark I'm sorry.. My monitor is over 9000:1 contrast ratio.

Video!
Direct DL: Dungeon2DLightingTest.wmv





Demo!
this weekend..

Art Credits:
(Oddball && Geeze && Oryx)

Comments welcome & appreciated Smiley
« Last Edit: December 17, 2009, 02:29:43 AM by Pirate » Logged
Pirate
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yarr


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« Reply #1 on: December 17, 2009, 02:16:25 AM »

Reserved for updates
« Last Edit: December 17, 2009, 02:22:29 AM by Pirate » Logged
Alex May
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hen hao wan


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« Reply #2 on: December 17, 2009, 02:18:19 AM »

It's nice!
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moi
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DILF SANTA


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« Reply #3 on: December 17, 2009, 09:00:21 AM »

It's funny that people took the "reserved" joke for serious and ran with it.
Game looking good Gentleman
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subsystems   subsystems   subsystems
Pirate
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yarr


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« Reply #4 on: December 17, 2009, 10:33:59 AM »

reserved posts are srs bidniss
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J. R. Hill
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hi


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« Reply #5 on: December 17, 2009, 12:12:35 PM »

That's a really slick lighting system.
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hi
Lucius
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« Reply #6 on: December 17, 2009, 12:27:36 PM »

Looks very nice Beer!
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mcccclean
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« Reply #7 on: December 17, 2009, 12:52:55 PM »

Loving that walk animation!
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SirNiko
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« Reply #8 on: December 17, 2009, 01:00:05 PM »

Very sexy graphics.

I'd love to see a RL that has a heavy emphasis on light effects for survival. Player has lots of different types of light to bring along, and has to make choices for survival, such as not carrying an open flame in gas, driving away or attracting monsters with light sources to evade deadly combat, or just managing batteries and lantern oil while you try to navigate pitch black corridors.

-SirNiko
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theparticleman
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« Reply #9 on: December 18, 2009, 05:17:47 AM »

I really like the lighting effects.  How did you do that?  Pixel shader or something?  I'd like to do a game with some cool lighting effects like that sometime.  Is there a tutorial on it somewhere that you're using, or are you just one of those cool people who knows how to do stuff like that?
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