Saker
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« Reply #17060 on: March 02, 2012, 06:44:33 PM » |
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Jawnsunn
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« Reply #17061 on: March 02, 2012, 06:55:39 PM » |
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Yo, Here's a ninja dude with cool hair, scarf, and a laser katana. later
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Ashkin
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« Reply #17062 on: March 02, 2012, 10:42:35 PM » |
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bleh
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happymonster
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« Reply #17063 on: March 03, 2012, 01:29:14 AM » |
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Nice Ashkin
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Strife
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« Reply #17064 on: March 03, 2012, 08:48:49 AM » |
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Work in progress. The furniture has to have a neutral perspective since the player will (hopefully) be able to move it around.
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Happy Shabby Games
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« Reply #17065 on: March 03, 2012, 01:00:41 PM » |
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Working on something and tried my hand at making my own 16 color palette. I'm pretty happy with it. The dude and eye were just tests. Feel free to use/tweak/critique.
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happymonster
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« Reply #17066 on: March 03, 2012, 01:48:32 PM » |
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No purer white? And the two darker colours are a bit too similar I think.
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Happy Shabby Games
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« Reply #17067 on: March 03, 2012, 01:52:38 PM » |
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Look at the highlight on the eye for an idea of how the yellow can be used in place of pure white. I like how warm it is.
Yeah I agree with you on the two darkest. I wonder if I could trade the more brown one out for a light blue. Does the green/teal cut it as a blue highlight?
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Revk
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« Reply #17068 on: March 03, 2012, 02:17:57 PM » |
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Sup guys, This is some template for the 'man' sprite of a game I began workin on (isometric view with hex tiles). (slight breathing anim)Any advice is welcome as this is one of my first pixel art. And my very first `anim'.
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BlueSweatshirt
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« Reply #17069 on: March 03, 2012, 04:07:40 PM » |
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Fix the lower half of the body... It looks very blocky and jaggy compared to the rest of the sprite.
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Scut Fabulous
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« Reply #17070 on: March 03, 2012, 05:19:52 PM » |
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Interesting palette. I think the warm white is fine, but I would try some variations on one or two of your darkest values. The seem to 'bite' a bit more than needed.
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Scut Fabulous
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« Reply #17071 on: March 03, 2012, 05:34:57 PM » |
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I did a quick palette swap with one of my pieces that used a 20 colour palette Seasons. Your 16 colours remind me a little of C64. Good contrast, but I think this example reinforces the lack of distinction between the darkest shades.
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Happy Shabby Games
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« Reply #17072 on: March 03, 2012, 07:29:23 PM » |
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Thanks for trying it out man . It's helpful to see it on another piece. Per your suggestion I made the darkest brown a bit lighter to up the contrast. I also tweaked the dark purple so it ramps better to the blue. Here's the updated palette and something I'm working on with it I haven't used all the colors yet.
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JustinGameDesign
Level 1
Sprite artist and indie game dev.
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« Reply #17073 on: March 03, 2012, 07:57:43 PM » |
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Work in progress. The furniture has to have a neutral perspective since the player will (hopefully) be able to move it around. Do you mean all the furniture will be moveable? For what purpose. I love your clean style. Keep 'em coming.
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Strife
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« Reply #17074 on: March 03, 2012, 11:50:35 PM » |
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Do you mean all the furniture will be moveable? For what purpose.
I love your clean style. Keep 'em coming.
It's mainly for the sake of personalization, and so that there's something to spend the in-game currency on besides powerups; though, I will wait on adding it until I'm sure that I have time for it. It would sortof be like a 2D version of Animal Crossing where some of the furniture items have simple functions. In any case, I'm glad you like. ^_^ Here's a few sewage monsters I threw together for an unrelated project:
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CK
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« Reply #17075 on: March 04, 2012, 06:37:08 AM » |
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ninto
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« Reply #17076 on: March 04, 2012, 07:39:01 AM » |
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I'm totally stealing this palette.
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Bones
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« Reply #17077 on: March 04, 2012, 02:46:52 PM » |
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Sit down and relax, Keeping focus on your breath, This may take a while.
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Ashkin
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« Reply #17078 on: March 04, 2012, 06:27:44 PM » |
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« Last Edit: March 04, 2012, 06:34:37 PM by Ashkin »
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Inanimate
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« Reply #17079 on: March 04, 2012, 07:00:31 PM » |
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The opening feels too smooth (aka, the speed is too consistent). It feels like it should be thrown back with more force.
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