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TIGSource ForumsCommunityTownhallCastlevaniaRL 0.71 released!
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Author Topic: CastlevaniaRL 0.71 released!  (Read 1484 times)
Slash - Santiago Zapata
The White Knight
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Java/Javascript Game Dev


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« on: February 23, 2010, 08:10:37 PM »

Download from http://slashie.net

Major changes:
* Environmental Effects (Fog, Rain, Storm, Sunny)
* Active Evade: Enemies target your last location
* Training mode is now less sparse and much more informative
* The game manual has been organized and a lot of more info added
* Remappeable keys
* Dodge Skill added
* Underwater combat with some weapon classes
* Damage is now displayed in the messages
* Some areas of the castle are now more "interesting"
* Skills are now easier to acquire
* Balanced difficulty for manbeast on mid game
* Two handed weapons

Screenshots (Click to enlarge)










Full changes log: here
« Last Edit: February 25, 2010, 07:24:26 PM by Slashie » Logged

deathtotheweird
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« Reply #1 on: February 23, 2010, 08:54:19 PM »

A welcome update to a great game. This and DoomRL are some of the best fan/tribute games I've played (in any genre not just rl)
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soundofsatellites
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no way baby, let's go!


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« Reply #2 on: February 23, 2010, 09:06:44 PM »

Agreed. I can't really tell how it is that I connect better with these more than the traditional roguelikes, but great work dood!
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and the glitter is gone
Slash - Santiago Zapata
The White Knight
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Java/Javascript Game Dev


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« Reply #3 on: February 25, 2010, 07:24:42 PM »

Version 0.71 released, fixing a simple but deadly bug
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dortimus
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« Reply #4 on: March 01, 2010, 11:28:19 PM »

Oh man.  This is awesome!
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