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Chezzy
Level 0
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« Reply #3561 on: September 12, 2016, 04:50:40 PM » |
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The new update is awesome! I made it all the way down to the new area, it looks and plays great. Then on my way back up I got swarmed at the bridges shop (seems to happen to me a lot ) Overall a great run and a great update :D
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Connor
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« Reply #3562 on: September 12, 2016, 07:32:07 PM » |
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Oh shit! new build! playing immediately! AHHH
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Joshua
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« Reply #3563 on: September 12, 2016, 08:42:28 PM » |
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Delver Update #12After some time off (my wife and I were blessed with a child earlier this year) we are back! We have been working our butts off the past month or so to get a new update out. We've added a new level, The Temple, with new textures, detail meshes, traps, and engine enhancements. I've also begun to use our prefab system to make a more interesting system for decorating rooms (it's more or less an LL(1) grammar). It's still early on this, but I would like to write my thoughts up on this at a later time. I've also began to do a little project management using Github's builtin issue tracking and milestone to organize ourselves a bit. I'm optimistic we can get back to a good update schedule. Here are a few of the things we've worked on: - New dungeon area, the Temple!
- Boss area update
- Gamepad support
- Mouse wheel can be used to switch between hotbar items
- Better win / death screens.
- Potions can now be thrown when held
- Added water trim effects
- Fixed more cases where the player can get stuck while teleporting
- Juiced up magic particle effects
- Removed last vestiges of the cursor mode
- New splash particle effect
- Spikes are now 100% more metal
- Crusher traps to turn players into paste
- Collapsing floors
- Tweak to improve clipping plane issue with high FOVs
- Widened out the shop on the 3rd level to prevent bottlenecks
- Sprites can be used as breakables
- Breakables can now invoke triggers when broken
- Fixed many player reported bugs (you folks are the best!)
- Probably other stuff we've forgotten...
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Connor
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« Reply #3564 on: September 12, 2016, 10:44:37 PM » |
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those traps though, jesus.
i tried running this again on my asus e402m laptop, and when i moved my mouse to look around, it was super spastic and choppy. might be a bug related to this particular computer.
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Joshua
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« Reply #3565 on: September 13, 2016, 11:50:03 AM » |
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We've noticed mouse issues with high DPI sampling rates (>500mhz). If this is applicable to you, try turning down the frequency and let me know if this helps. We are aware of this issue and do have a bug to track it.
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Dave_C
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« Reply #3566 on: September 13, 2016, 03:28:31 PM » |
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I got your game on Steam maybe a year or more ago, absolutely LOVED IT. I was in heaven. Exploring the dungeons I got a similar feeling to what it was like when I was a kid exploring the dungeons in Zelda 1.
The only problem is the length, I'll play through the update again.. but man, If you made this into an open world game with many boss fights, towns etc. It'd be close to my dream game!
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gnarz
Level 0
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« Reply #3569 on: November 14, 2016, 03:44:48 AM » |
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Will there ever be an update of the DRM-free version again? You're still selling the game with the claim of it having a DRM-free version, but that one is wildly out of date...
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HonKasumi
TIGBaby
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« Reply #3570 on: April 26, 2017, 03:36:48 PM » |
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Sorry if i ask, but can i know whith what program this game was made?
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Connor
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« Reply #3571 on: August 27, 2017, 03:51:50 PM » |
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Hey priority/joshua, been a while. I have found a pretty hilarious bug that i think you guys might want to see.
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Julien
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« Reply #3572 on: February 24, 2018, 06:31:33 AM » |
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Sorry if i ask, but can i know whith what program this game was made?
It's done with libGDX so I would venture to guess Java, but could be another jvm language
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